Remove project staff

This commit is contained in:
haitem
2021-01-30 13:51:35 +01:00
parent 4abfcef736
commit c3c5716482
78 changed files with 11744 additions and 1068 deletions

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@@ -0,0 +1,69 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DamageObjectsManager : MonoBehaviour
{
public enum ObjectType { Object, HideSpikes, ShowSpikes };
public ObjectType objectType = ObjectType.Object;
private Animation animation;
private bool animate = false;
public bool instaKill = false;
public float damage = 10f;
public float damageRate = 5f;
private float actualDamageRate = 0f;
void Start()
{
animation = gameObject.GetComponent<Animation>();
}
// Update is called once per frame
void Update()
{
}
public void damagePlayer(PlayerManager playerManager)
{
if (actualDamageRate < Time.time)
{
actualDamageRate = Time.time + damageRate;
playerManager.damage(damage, instaKill);
}
}
private void OnTriggerStay(Collider other)
{
if (objectType == ObjectType.HideSpikes)
{
if (other.gameObject.tag == "Player" && !animate)
{
Debug.Log(other.tag);
animation["Spikes"].speed = 1f;
animation["Spikes"].normalizedTime = 0f;
animation.Play("Spikes");
animate = true;
}
}
if (objectType == ObjectType.ShowSpikes)
{
if (other.gameObject.tag == "Player")
{
if (actualDamageRate < Time.time)
{
actualDamageRate = Time.time + damageRate;
other.gameObject.GetComponent<PlayerManager>().damage(damage, instaKill);
}
}
}
}
public void SpikesBack()
{
animate = false;
animation["Spikes"].speed = -1f;
animation.Play("Spikes");
}
}

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@@ -0,0 +1,11 @@
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@@ -4,22 +4,41 @@ using UnityEngine;
public class PlayerManager : MonoBehaviour
{
public float speed = 25;
public float runSpeed = 50;
public float speed = 8;
public float runSpeed = 20;
public float mouseSensitive = 100;
public float jump = 30;
public bool onGround = false;
public float jump = 5;
public float health = 100;
public float actualHealth;
private float[] actualPowerTimes = new float[] { 0f, 0f, 0f };
public bool onGround = true;
private bool run = false;
private Camera playerCamera;
private Animator playerAnimator;
private Rigidbody rigidBody;
public GameObject playerModel;
private PowerCubeManager powerCubeManager;
private bool startEating = false;
private float saveSpeed;
private float saveRunSpeed;
private float saveJump;
private Vector3 saveSize;
private Vector3 savePosition;
private Vector3 saveCameraPosition;
// Start is called before the first frame update
void Start()
{
playerCamera = GetComponentInChildren<Camera>();
actualHealth = health;
playerAnimator = GetComponentInChildren<Animator>();
rigidBody = GetComponent<Rigidbody>();
saveSpeed = speed;
saveRunSpeed = runSpeed;
saveJump = jump;
saveSize = playerAnimator.transform.localScale;
savePosition = playerAnimator.transform.localPosition;
saveCameraPosition = Camera.main.transform.localPosition;
}
// Update is called once per frame
@@ -29,9 +48,20 @@ public class PlayerManager : MonoBehaviour
{
Application.Quit(0);
}
if (actualHealth <= 0)
{
playerAnimator.Play("Die");
}
DeactivePowerCube();
Move();
RunSwitch();
Animation();
if (startEating)
{
float stepSmaller = 0.8f * Time.deltaTime;
powerCubeManager.transform.localScale = Vector3.Slerp(powerCubeManager.transform.localScale, new Vector3(0.01f, 0.01f, 0.01f), stepSmaller);
}
}
private void FixedUpdate()
@@ -51,25 +81,36 @@ public class PlayerManager : MonoBehaviour
}
}
public void Die()
{
Application.LoadLevel(Application.loadedLevel);
}
void Animation()
{
float localSpeed = 5f;
if (Input.GetAxis("Horizontal") > 0)
{
playerModel.transform.rotation = Quaternion.Lerp(
playerModel.transform.rotation,
Quaternion.Euler(playerModel.transform.eulerAngles.x, 0f, playerModel.transform.eulerAngles.z),
playerAnimator.SetBool("Walk", true);
playerAnimator.transform.rotation = Quaternion.Lerp(
playerAnimator.transform.rotation,
Quaternion.Euler(playerAnimator.transform.eulerAngles.x, -90f, playerAnimator.transform.eulerAngles.z),
localSpeed * Time.deltaTime
);
}
else if (Input.GetAxis("Horizontal") < 0)
{
playerModel.transform.rotation = Quaternion.Lerp(
playerModel.transform.rotation,
Quaternion.Euler(playerModel.transform.eulerAngles.x, -180f, playerModel.transform.eulerAngles.z),
playerAnimator.SetBool("Walk", true);
playerAnimator.transform.rotation = Quaternion.Lerp(
playerAnimator.transform.rotation,
Quaternion.Euler(playerAnimator.transform.eulerAngles.x, 90f, playerAnimator.transform.eulerAngles.z),
localSpeed * Time.deltaTime
);
}
else
{
playerAnimator.SetBool("Walk", false);
}
}
void Move()
@@ -82,7 +123,8 @@ public class PlayerManager : MonoBehaviour
void Jump()
{
if (Input.GetAxisRaw("Jump") > 0) {
if (Input.GetAxisRaw("Jump") > 0)
{
if (rigidBody.velocity.y <= 1 && onGround)
{
rigidBody.AddForce(transform.up * jump * 10 * Time.deltaTime, ForceMode.VelocityChange);
@@ -90,6 +132,72 @@ public class PlayerManager : MonoBehaviour
}
}
public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType)
{
if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time) {
actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
if (powerType == PowerCubeManager.PowerType.Bigger)
{
saveSize = playerAnimator.transform.localScale;
savePosition = playerAnimator.transform.localPosition;
saveCameraPosition = Camera.main.transform.localPosition;
playerAnimator.transform.localScale = new Vector3(
playerAnimator.transform.localScale.x + power,
playerAnimator.transform.localScale.y + power,
playerAnimator.transform.localScale.z + power
);
playerAnimator.transform.localPosition = new Vector3(
playerAnimator.transform.localPosition.x,
playerAnimator.transform.localPosition.y + power * 2,
playerAnimator.transform.localPosition.z
);
Camera.main.transform.localPosition = new Vector3(
Camera.main.transform.localPosition.x,
Camera.main.transform.localPosition.y,
Camera.main.transform.localPosition.z - power * 2
);
}
else if (powerType == PowerCubeManager.PowerType.Faster)
{
saveSpeed = speed;
saveRunSpeed = runSpeed;
speed += power;
runSpeed += power;
}
else if (powerType == PowerCubeManager.PowerType.Jumper)
{
saveJump = jump;
jump += power;
}
}
}
private void DeactivePowerCube()
{
if (actualPowerTimes[0] != 0f && actualPowerTimes[0] < Time.time)
{
playerAnimator.transform.localScale = saveSize;
playerAnimator.transform.localPosition = savePosition;
Camera.main.transform.localPosition = saveCameraPosition;
actualPowerTimes[0] = 0f;
}
if (actualPowerTimes[1] != 0f && actualPowerTimes[1] < Time.time)
{
speed = saveSpeed;
runSpeed = saveRunSpeed;
actualPowerTimes[1] = 0f;
}
if (actualPowerTimes[2] != 0f && actualPowerTimes[2] < Time.time)
{
jump = saveJump;
actualPowerTimes[2] = 0f;
}
}
public void OnTriggerEnter(Collider other)
{
if (other.tag == "Ground" || other.tag == "Objects")
@@ -111,11 +219,46 @@ public class PlayerManager : MonoBehaviour
{
if (other.tag == "Ground" || other.tag == "Objects")
{
if (rigidBody.velocity.y <= 1 && !onGround)
{
if (rigidBody.velocity.y <= 1 && !onGround) {
rigidBody.MovePosition(transform.position);
onGround = true;
}
}
}
public void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "Objects")
{
Vector3 hit = collision.contacts[0].normal;
if (hit.x != 0) {
powerCubeManager = collision.gameObject.GetComponent<PowerCubeManager>();
playerAnimator.SetTrigger("Eat");
}
}
}
public void damage(float damage, bool instaKill)
{
if (instaKill)
{
actualHealth = 0;
}
else
{
actualHealth -= damage;
}
}
public void StartEatPowerCube()
{
startEating = true;
}
public void EndEatPowerCube()
{
startEating = false;
ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType);
Destroy(powerCubeManager.gameObject);
}
}

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@@ -1,5 +1,5 @@
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@@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerCubeManager : MonoBehaviour
{
public enum PowerType {Nothing, Bigger, Faster, Jumper};
public PowerType powerType = PowerType.Nothing;
public float powerTime = 5f;
public float powerUnit = 10f;
void Start()
{
if (powerType == PowerType.Bigger) {
GetComponentInChildren<MeshRenderer>().material.color = Color.blue;
}
else if (powerType == PowerType.Faster)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.red;
}
else if (powerType == PowerType.Jumper)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.green;
}
}
void Update()
{
}
}

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@@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SubDamageObjectScript : MonoBehaviour
{
private DamageObjectsManager damageObjectManager;
void Start()
{
damageObjectManager = GetComponentInParent<DamageObjectsManager>();
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerStay(Collider other)
{
if (damageObjectManager.objectType == DamageObjectsManager.ObjectType.HideSpikes)
{
if (other.gameObject.tag == "Player")
{
damageObjectManager.damagePlayer(other.gameObject.GetComponent<PlayerManager>());
}
}
}
}

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@@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SubPlayerScritp : MonoBehaviour
{
private PlayerManager playerManager;
void Start()
{
playerManager = GetComponentInParent<PlayerManager>();
}
void Update()
{
}
public void StartEatPowerCube()
{
playerManager.StartEatPowerCube();
}
public void EndEatPowerCube()
{
playerManager.EndEatPowerCube();
}
public void Die()
{
playerManager.Die();
}
}

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