Remove project staff
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v 1.823977 -2.275326 1.823977
|
||||||
|
v -2.520580 -2.520580 -2.520580
|
||||||
|
v -2.520580 -2.520580 2.520580
|
||||||
|
v 2.520580 -2.520580 -2.520580
|
||||||
|
v 2.520580 -2.520580 2.520580
|
||||||
|
v -2.766891 -2.766891 -2.766891
|
||||||
|
v -2.766891 -2.766891 2.766891
|
||||||
|
v 2.766891 -2.766891 -2.766891
|
||||||
|
v 2.766891 2.766891 -2.766891
|
||||||
|
v -2.766891 2.766891 2.766891
|
||||||
|
v 2.766891 2.766891 2.766891
|
||||||
|
v 2.766891 -2.766891 2.766891
|
||||||
|
v -2.766891 2.766891 -2.766891
|
||||||
|
v -2.766891 -2.766891 -2.766891
|
||||||
|
v -2.766891 -2.766891 2.766891
|
||||||
|
v 2.766891 2.766891 -2.766891
|
||||||
|
v 2.766891 -2.766891 -2.766891
|
||||||
|
v -2.766891 2.766891 2.766891
|
||||||
|
v 2.766891 2.766891 2.766891
|
||||||
|
v 2.766891 -2.766891 2.766891
|
||||||
|
v -2.766891 2.766891 -2.766891
|
||||||
|
v 2.497672 2.002216 -2.002216
|
||||||
|
v 2.497672 -2.002216 -2.002216
|
||||||
|
v 2.497672 2.002216 2.002216
|
||||||
|
v 2.497672 -2.002216 2.002216
|
||||||
|
v 2.002216 2.497672 2.002216
|
||||||
|
v -2.002216 2.497672 2.002216
|
||||||
|
v 2.002216 2.497672 -2.002216
|
||||||
|
v -2.002216 2.497672 -2.002216
|
||||||
|
v 2.002216 -2.002216 -2.497672
|
||||||
|
v -2.002216 -2.002216 -2.497672
|
||||||
|
v 2.002216 2.002216 -2.497672
|
||||||
|
v -2.002216 2.002216 -2.497672
|
||||||
|
v -2.497672 -2.002216 -2.002216
|
||||||
|
v -2.497672 -2.002216 2.002216
|
||||||
|
v -2.497672 2.002216 2.002216
|
||||||
|
v -2.497672 2.002216 -2.002216
|
||||||
|
v -2.002216 -2.002216 2.497672
|
||||||
|
v -2.002216 2.002216 2.497672
|
||||||
|
v 2.002216 2.002216 2.497672
|
||||||
|
v 2.002216 -2.002216 2.497672
|
||||||
|
v -2.002216 -2.497672 -2.002216
|
||||||
|
v -2.002216 -2.497672 2.002216
|
||||||
|
v 2.002216 -2.497672 -2.002216
|
||||||
|
v 2.002216 -2.497672 2.002216
|
||||||
|
vt 0.649796 0.524796
|
||||||
|
vt 0.850204 0.524796
|
||||||
|
vt 0.850204 0.725204
|
||||||
|
vt 0.649796 0.725204
|
||||||
|
vt 0.399796 0.774796
|
||||||
|
vt 0.600204 0.774796
|
||||||
|
vt 0.600204 0.975204
|
||||||
|
vt 0.399796 0.975204
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt 0.149796 0.524796
|
||||||
|
vt 0.350204 0.524796
|
||||||
|
vt 0.350204 0.725204
|
||||||
|
vt 0.149796 0.725204
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt 0.399796 0.274796
|
||||||
|
vt 0.600204 0.274796
|
||||||
|
vt 0.600204 0.475204
|
||||||
|
vt 0.399796 0.475204
|
||||||
|
vt 0.399796 0.024796
|
||||||
|
vt 0.600204 0.024796
|
||||||
|
vt 0.600204 0.225204
|
||||||
|
vt 0.399796 0.225204
|
||||||
|
vt 0.399796 0.524796
|
||||||
|
vt 0.600204 0.524796
|
||||||
|
vt 0.600204 0.725204
|
||||||
|
vt 0.399796 0.725204
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt 0.375000 0.750000
|
||||||
|
vt 0.375000 0.500000
|
||||||
|
vt 0.375000 0.500000
|
||||||
|
vt 0.375000 0.750000
|
||||||
|
vt 0.125000 0.500000
|
||||||
|
vt 0.125000 0.750000
|
||||||
|
vt 0.125000 0.750000
|
||||||
|
vt 0.125000 0.500000
|
||||||
|
vt 0.875000 0.750000
|
||||||
|
vt 0.875000 0.500000
|
||||||
|
vt 0.875000 0.500000
|
||||||
|
vt 0.875000 0.750000
|
||||||
|
vt 0.625000 0.500000
|
||||||
|
vt 0.625000 0.750000
|
||||||
|
vt 0.625000 0.750000
|
||||||
|
vt 0.625000 0.500000
|
||||||
|
vt 0.649796 0.524796
|
||||||
|
vt 0.850204 0.524796
|
||||||
|
vt 0.125000 0.750000
|
||||||
|
vt 0.125000 0.500000
|
||||||
|
vt 0.399796 0.225204
|
||||||
|
vt 0.399796 0.024796
|
||||||
|
vt 0.850204 0.725204
|
||||||
|
vt 0.375000 0.750000
|
||||||
|
vt 0.375000 0.500000
|
||||||
|
vt 0.649796 0.725204
|
||||||
|
vt 0.399796 0.975204
|
||||||
|
vt 0.399796 0.774796
|
||||||
|
vt 0.875000 0.750000
|
||||||
|
vt 0.875000 0.500000
|
||||||
|
vt 0.600204 0.774796
|
||||||
|
vt 0.600204 0.975204
|
||||||
|
vt 0.625000 0.500000
|
||||||
|
vt 0.625000 0.750000
|
||||||
|
vt 0.600204 0.274796
|
||||||
|
vt 0.600204 0.475204
|
||||||
|
vt 0.399796 0.274796
|
||||||
|
vt 0.375000 0.500000
|
||||||
|
vt 0.375000 0.750000
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt 0.399796 0.475204
|
||||||
|
vt 0.875000 0.500000
|
||||||
|
vt 0.875000 0.750000
|
||||||
|
vt 0.399796 0.725204
|
||||||
|
vt 0.399796 0.524796
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt 0.350204 0.524796
|
||||||
|
vt 0.350204 0.725204
|
||||||
|
vt 0.625000 0.750000
|
||||||
|
vt 0.625000 0.500000
|
||||||
|
vt 0.600204 0.524796
|
||||||
|
vt 0.600204 0.725204
|
||||||
|
vt 0.375000 0.250000
|
||||||
|
vt 0.625000 0.250000
|
||||||
|
vt 0.375000 0.250000
|
||||||
|
vt 0.375000 0.000000
|
||||||
|
vt 0.600204 0.024796
|
||||||
|
vt 0.625000 0.000000
|
||||||
|
vt 0.600204 0.225204
|
||||||
|
vt 0.625000 0.250000
|
||||||
|
vt 0.625000 1.000000
|
||||||
|
vt 0.375000 1.000000
|
||||||
|
vt 0.149796 0.524796
|
||||||
|
vt 0.149796 0.725204
|
||||||
|
vt 0.125000 0.750000
|
||||||
|
vt 0.125000 0.500000
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vt nan nan
|
||||||
|
vn 0.0000 1.0000 0.0000
|
||||||
|
vn 0.0000 0.0000 1.0000
|
||||||
|
vn 0.0000 -1.0000 0.0000
|
||||||
|
vn 0.0000 0.0000 -1.0000
|
||||||
|
vn -1.0000 0.0000 0.0000
|
||||||
|
vn 1.0000 0.0000 0.0000
|
||||||
|
vn 0.0000 0.6255 0.7802
|
||||||
|
vn 0.7071 -0.7071 0.0000
|
||||||
|
vn -0.6255 0.7802 0.0000
|
||||||
|
vn 0.7802 0.6255 0.0000
|
||||||
|
vn 0.7071 0.7071 0.0000
|
||||||
|
vn -0.7802 0.6255 0.0000
|
||||||
|
vn 0.0000 0.7802 0.6255
|
||||||
|
vn 0.0000 0.6255 -0.7802
|
||||||
|
vn -0.7071 -0.7071 0.0000
|
||||||
|
vn 0.0000 -0.7802 0.6255
|
||||||
|
vn -0.7802 0.0000 0.6255
|
||||||
|
vn 0.0000 -0.7802 -0.6255
|
||||||
|
vn 0.7802 0.0000 0.6255
|
||||||
|
vn 0.7802 0.0000 -0.6255
|
||||||
|
vn -0.7071 0.0000 0.7071
|
||||||
|
vn -0.7802 0.0000 -0.6255
|
||||||
|
vn 0.6255 0.7802 0.0000
|
||||||
|
vn 0.7071 0.0000 -0.7071
|
||||||
|
vn -0.7802 -0.6255 0.0000
|
||||||
|
vn 0.0000 0.7802 -0.6255
|
||||||
|
vn -0.7071 0.7071 0.0000
|
||||||
|
vn 0.9432 0.0000 0.3321
|
||||||
|
vn 0.9432 0.0000 -0.3321
|
||||||
|
vn 0.9432 -0.3321 0.0000
|
||||||
|
vn 0.9432 0.3321 0.0000
|
||||||
|
vn 0.0000 0.9432 -0.3321
|
||||||
|
vn -0.3321 0.9432 0.0000
|
||||||
|
vn 0.3321 0.9432 0.0000
|
||||||
|
vn 0.0000 0.9432 0.3321
|
||||||
|
vn 0.0000 0.3321 -0.9432
|
||||||
|
vn -0.3321 0.0000 -0.9432
|
||||||
|
vn 0.3321 0.0000 -0.9432
|
||||||
|
vn 0.0000 -0.3321 -0.9432
|
||||||
|
vn -0.9432 0.3321 0.0000
|
||||||
|
vn -0.9432 0.0000 -0.3321
|
||||||
|
vn -0.9432 0.0000 0.3321
|
||||||
|
vn -0.9432 -0.3321 0.0000
|
||||||
|
vn 0.3321 0.0000 0.9432
|
||||||
|
vn -0.3321 0.0000 0.9432
|
||||||
|
vn 0.0000 -0.3321 0.9432
|
||||||
|
vn 0.0000 0.3321 0.9432
|
||||||
|
vn 0.3321 -0.9432 0.0000
|
||||||
|
vn 0.0000 -0.9432 0.3321
|
||||||
|
vn 0.0000 -0.9432 -0.3321
|
||||||
|
vn -0.3321 -0.9432 0.0000
|
||||||
|
vn -0.6255 0.0000 -0.7802
|
||||||
|
vn -0.7071 0.0000 -0.7071
|
||||||
|
vn -0.6255 0.0000 0.7802
|
||||||
|
vn 0.7071 0.0000 0.7071
|
||||||
|
vn 0.7802 -0.6255 0.0000
|
||||||
|
vn 0.6255 0.0000 0.7802
|
||||||
|
vn -0.6255 -0.7802 0.0000
|
||||||
|
vn 0.0000 -0.6255 0.7802
|
||||||
|
vn 0.6255 0.0000 -0.7802
|
||||||
|
vn 0.0000 -0.6255 -0.7802
|
||||||
|
vn 0.6255 -0.7802 0.0000
|
||||||
|
usemtl (null)
|
||||||
|
s off
|
||||||
|
f 1/1/1 5/2/1 7/3/1 3/4/1
|
||||||
|
f 4/5/2 21/6/2 22/7/2 8/8/2
|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
f 4/5/13 8/8/13 73/67/13 76/68/13
|
||||||
|
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||||||
|
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|
||||||
|
f 22/7/16 21/6/16 75/71/16 74/72/16
|
||||||
|
f 21/6/17 4/5/17 76/68/17 75/71/17
|
||||||
|
f 35/54/8 27/53/8 44/73/8 46/74/8
|
||||||
|
f 23/23/18 24/22/18 68/75/18 67/76/18
|
||||||
|
f 8/8/19 22/7/19 74/72/19 73/67/19
|
||||||
|
f 24/22/20 6/21/20 66/77/20 68/75/20
|
||||||
|
f 20/44/15 18/43/15 52/78/15 55/79/15
|
||||||
|
f 37/80/21 28/81/21 48/82/21 41/83/21
|
||||||
|
f 2/24/22 23/23/22 67/76/22 65/84/22
|
||||||
|
f 31/52/11 32/51/11 56/85/11 53/86/11
|
||||||
|
f 12/29/23 15/32/23 60/87/23 58/88/23
|
||||||
|
f 40/89/24 35/90/24 46/91/24 47/92/24
|
||||||
|
f 36/15/25 25/14/25 79/93/25 80/94/25
|
||||||
|
f 6/21/26 2/24/26 65/84/26 66/77/26
|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
f 73/67/44 74/72/44 45/107/44 42/108/44
|
||||||
|
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|
||||||
|
f 74/72/46 75/71/46 46/74/46 45/107/46
|
||||||
|
f 76/68/47 73/67/47 42/108/47 47/64/47
|
||||||
|
f 77/109/48 78/110/48 42/111/48 41/112/48
|
||||||
|
f 79/93/49 77/109/49 41/112/49 43/65/49
|
||||||
|
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|
||||||
|
f 80/94/51 79/93/51 43/65/51 47/64/51
|
||||||
|
f 13/26/52 10/25/52 70/62/52 71/103/52
|
||||||
|
f 18/113/53 17/114/53 51/115/53 52/116/53
|
||||||
|
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|
||||||
|
f 9/28/54 16/27/54 72/105/54 69/61/54
|
||||||
|
f 30/117/55 31/118/55 53/119/55 50/120/55
|
||||||
|
f 26/13/56 33/16/56 78/110/56 77/109/56
|
||||||
|
f 11/30/57 12/29/57 58/88/57 57/97/57
|
||||||
|
f 16/27/58 13/26/58 71/103/58 72/105/58
|
||||||
|
f 19/121/21 20/122/21 55/123/21 54/124/21
|
||||||
|
f 25/14/59 26/13/59 77/109/59 79/93/59
|
||||||
|
f 27/125/55 39/126/55 43/127/55 44/128/55
|
||||||
|
f 15/32/60 14/31/60 59/98/60 60/87/60
|
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|
3755
Assets/Scenes/Vasek.unity
Normal file
3755
Assets/Scenes/Vasek.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Vasek.unity.meta
Normal file
7
Assets/Scenes/Vasek.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 127deaeaf7712824f83ee4cba639e023
|
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|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 9740b852d8423d048939160b815f655e
|
guid: 5a06d028121ab434ea55f5774220d7c2
|
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folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
69
Assets/Scripts/DamageObjectsManager.cs
Normal file
69
Assets/Scripts/DamageObjectsManager.cs
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DamageObjectsManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public enum ObjectType { Object, HideSpikes, ShowSpikes };
|
||||||
|
public ObjectType objectType = ObjectType.Object;
|
||||||
|
private Animation animation;
|
||||||
|
private bool animate = false;
|
||||||
|
|
||||||
|
public bool instaKill = false;
|
||||||
|
public float damage = 10f;
|
||||||
|
public float damageRate = 5f;
|
||||||
|
private float actualDamageRate = 0f;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
animation = gameObject.GetComponent<Animation>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void damagePlayer(PlayerManager playerManager)
|
||||||
|
{
|
||||||
|
if (actualDamageRate < Time.time)
|
||||||
|
{
|
||||||
|
actualDamageRate = Time.time + damageRate;
|
||||||
|
playerManager.damage(damage, instaKill);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerStay(Collider other)
|
||||||
|
{
|
||||||
|
if (objectType == ObjectType.HideSpikes)
|
||||||
|
{
|
||||||
|
if (other.gameObject.tag == "Player" && !animate)
|
||||||
|
{
|
||||||
|
Debug.Log(other.tag);
|
||||||
|
animation["Spikes"].speed = 1f;
|
||||||
|
animation["Spikes"].normalizedTime = 0f;
|
||||||
|
animation.Play("Spikes");
|
||||||
|
animate = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (objectType == ObjectType.ShowSpikes)
|
||||||
|
{
|
||||||
|
if (other.gameObject.tag == "Player")
|
||||||
|
{
|
||||||
|
if (actualDamageRate < Time.time)
|
||||||
|
{
|
||||||
|
actualDamageRate = Time.time + damageRate;
|
||||||
|
other.gameObject.GetComponent<PlayerManager>().damage(damage, instaKill);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpikesBack()
|
||||||
|
{
|
||||||
|
animate = false;
|
||||||
|
animation["Spikes"].speed = -1f;
|
||||||
|
animation.Play("Spikes");
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/DamageObjectsManager.cs.meta
Normal file
11
Assets/Scripts/DamageObjectsManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 91a5e2ada06678741aadb6c71fc7532b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -4,22 +4,41 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class PlayerManager : MonoBehaviour
|
public class PlayerManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public float speed = 8;
|
||||||
public float speed = 25;
|
public float runSpeed = 20;
|
||||||
public float runSpeed = 50;
|
|
||||||
public float mouseSensitive = 100;
|
public float mouseSensitive = 100;
|
||||||
public float jump = 30;
|
public float jump = 5;
|
||||||
public bool onGround = false;
|
public float health = 100;
|
||||||
|
public float actualHealth;
|
||||||
|
private float[] actualPowerTimes = new float[] { 0f, 0f, 0f };
|
||||||
|
public bool onGround = true;
|
||||||
private bool run = false;
|
private bool run = false;
|
||||||
private Camera playerCamera;
|
private Animator playerAnimator;
|
||||||
private Rigidbody rigidBody;
|
private Rigidbody rigidBody;
|
||||||
public GameObject playerModel;
|
private PowerCubeManager powerCubeManager;
|
||||||
|
|
||||||
|
private bool startEating = false;
|
||||||
|
|
||||||
|
private float saveSpeed;
|
||||||
|
private float saveRunSpeed;
|
||||||
|
private float saveJump;
|
||||||
|
private Vector3 saveSize;
|
||||||
|
private Vector3 savePosition;
|
||||||
|
private Vector3 saveCameraPosition;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
playerCamera = GetComponentInChildren<Camera>();
|
actualHealth = health;
|
||||||
|
playerAnimator = GetComponentInChildren<Animator>();
|
||||||
rigidBody = GetComponent<Rigidbody>();
|
rigidBody = GetComponent<Rigidbody>();
|
||||||
|
|
||||||
|
saveSpeed = speed;
|
||||||
|
saveRunSpeed = runSpeed;
|
||||||
|
saveJump = jump;
|
||||||
|
saveSize = playerAnimator.transform.localScale;
|
||||||
|
savePosition = playerAnimator.transform.localPosition;
|
||||||
|
saveCameraPosition = Camera.main.transform.localPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -29,9 +48,20 @@ public class PlayerManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Application.Quit(0);
|
Application.Quit(0);
|
||||||
}
|
}
|
||||||
|
if (actualHealth <= 0)
|
||||||
|
{
|
||||||
|
playerAnimator.Play("Die");
|
||||||
|
}
|
||||||
|
DeactivePowerCube();
|
||||||
Move();
|
Move();
|
||||||
RunSwitch();
|
RunSwitch();
|
||||||
Animation();
|
Animation();
|
||||||
|
|
||||||
|
if (startEating)
|
||||||
|
{
|
||||||
|
float stepSmaller = 0.8f * Time.deltaTime;
|
||||||
|
powerCubeManager.transform.localScale = Vector3.Slerp(powerCubeManager.transform.localScale, new Vector3(0.01f, 0.01f, 0.01f), stepSmaller);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
@ -51,25 +81,36 @@ public class PlayerManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Die()
|
||||||
|
{
|
||||||
|
Application.LoadLevel(Application.loadedLevel);
|
||||||
|
}
|
||||||
|
|
||||||
void Animation()
|
void Animation()
|
||||||
{
|
{
|
||||||
float localSpeed = 5f;
|
float localSpeed = 5f;
|
||||||
if (Input.GetAxis("Horizontal") > 0)
|
if (Input.GetAxis("Horizontal") > 0)
|
||||||
{
|
{
|
||||||
playerModel.transform.rotation = Quaternion.Lerp(
|
playerAnimator.SetBool("Walk", true);
|
||||||
playerModel.transform.rotation,
|
playerAnimator.transform.rotation = Quaternion.Lerp(
|
||||||
Quaternion.Euler(playerModel.transform.eulerAngles.x, 0f, playerModel.transform.eulerAngles.z),
|
playerAnimator.transform.rotation,
|
||||||
|
Quaternion.Euler(playerAnimator.transform.eulerAngles.x, -90f, playerAnimator.transform.eulerAngles.z),
|
||||||
localSpeed * Time.deltaTime
|
localSpeed * Time.deltaTime
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
else if (Input.GetAxis("Horizontal") < 0)
|
else if (Input.GetAxis("Horizontal") < 0)
|
||||||
{
|
{
|
||||||
playerModel.transform.rotation = Quaternion.Lerp(
|
playerAnimator.SetBool("Walk", true);
|
||||||
playerModel.transform.rotation,
|
playerAnimator.transform.rotation = Quaternion.Lerp(
|
||||||
Quaternion.Euler(playerModel.transform.eulerAngles.x, -180f, playerModel.transform.eulerAngles.z),
|
playerAnimator.transform.rotation,
|
||||||
|
Quaternion.Euler(playerAnimator.transform.eulerAngles.x, 90f, playerAnimator.transform.eulerAngles.z),
|
||||||
localSpeed * Time.deltaTime
|
localSpeed * Time.deltaTime
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
playerAnimator.SetBool("Walk", false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Move()
|
void Move()
|
||||||
@ -82,7 +123,8 @@ public class PlayerManager : MonoBehaviour
|
|||||||
|
|
||||||
void Jump()
|
void Jump()
|
||||||
{
|
{
|
||||||
if (Input.GetAxisRaw("Jump") > 0) {
|
if (Input.GetAxisRaw("Jump") > 0)
|
||||||
|
{
|
||||||
if (rigidBody.velocity.y <= 1 && onGround)
|
if (rigidBody.velocity.y <= 1 && onGround)
|
||||||
{
|
{
|
||||||
rigidBody.AddForce(transform.up * jump * 10 * Time.deltaTime, ForceMode.VelocityChange);
|
rigidBody.AddForce(transform.up * jump * 10 * Time.deltaTime, ForceMode.VelocityChange);
|
||||||
@ -90,6 +132,72 @@ public class PlayerManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType)
|
||||||
|
{
|
||||||
|
if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time) {
|
||||||
|
actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
|
||||||
|
if (powerType == PowerCubeManager.PowerType.Bigger)
|
||||||
|
{
|
||||||
|
saveSize = playerAnimator.transform.localScale;
|
||||||
|
savePosition = playerAnimator.transform.localPosition;
|
||||||
|
saveCameraPosition = Camera.main.transform.localPosition;
|
||||||
|
|
||||||
|
playerAnimator.transform.localScale = new Vector3(
|
||||||
|
playerAnimator.transform.localScale.x + power,
|
||||||
|
playerAnimator.transform.localScale.y + power,
|
||||||
|
playerAnimator.transform.localScale.z + power
|
||||||
|
);
|
||||||
|
playerAnimator.transform.localPosition = new Vector3(
|
||||||
|
playerAnimator.transform.localPosition.x,
|
||||||
|
playerAnimator.transform.localPosition.y + power * 2,
|
||||||
|
playerAnimator.transform.localPosition.z
|
||||||
|
);
|
||||||
|
Camera.main.transform.localPosition = new Vector3(
|
||||||
|
Camera.main.transform.localPosition.x,
|
||||||
|
Camera.main.transform.localPosition.y,
|
||||||
|
Camera.main.transform.localPosition.z - power * 2
|
||||||
|
);
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (powerType == PowerCubeManager.PowerType.Faster)
|
||||||
|
{
|
||||||
|
saveSpeed = speed;
|
||||||
|
saveRunSpeed = runSpeed;
|
||||||
|
|
||||||
|
speed += power;
|
||||||
|
runSpeed += power;
|
||||||
|
}
|
||||||
|
else if (powerType == PowerCubeManager.PowerType.Jumper)
|
||||||
|
{
|
||||||
|
saveJump = jump;
|
||||||
|
|
||||||
|
jump += power;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DeactivePowerCube()
|
||||||
|
{
|
||||||
|
if (actualPowerTimes[0] != 0f && actualPowerTimes[0] < Time.time)
|
||||||
|
{
|
||||||
|
playerAnimator.transform.localScale = saveSize;
|
||||||
|
playerAnimator.transform.localPosition = savePosition;
|
||||||
|
Camera.main.transform.localPosition = saveCameraPosition;
|
||||||
|
actualPowerTimes[0] = 0f;
|
||||||
|
}
|
||||||
|
if (actualPowerTimes[1] != 0f && actualPowerTimes[1] < Time.time)
|
||||||
|
{
|
||||||
|
speed = saveSpeed;
|
||||||
|
runSpeed = saveRunSpeed;
|
||||||
|
actualPowerTimes[1] = 0f;
|
||||||
|
}
|
||||||
|
if (actualPowerTimes[2] != 0f && actualPowerTimes[2] < Time.time)
|
||||||
|
{
|
||||||
|
jump = saveJump;
|
||||||
|
actualPowerTimes[2] = 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void OnTriggerEnter(Collider other)
|
public void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.tag == "Ground" || other.tag == "Objects")
|
if (other.tag == "Ground" || other.tag == "Objects")
|
||||||
@ -111,11 +219,46 @@ public class PlayerManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (other.tag == "Ground" || other.tag == "Objects")
|
if (other.tag == "Ground" || other.tag == "Objects")
|
||||||
{
|
{
|
||||||
if (rigidBody.velocity.y <= 1 && !onGround)
|
if (rigidBody.velocity.y <= 1 && !onGround) {
|
||||||
{
|
|
||||||
rigidBody.MovePosition(transform.position);
|
rigidBody.MovePosition(transform.position);
|
||||||
onGround = true;
|
onGround = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.tag == "Objects")
|
||||||
|
{
|
||||||
|
Vector3 hit = collision.contacts[0].normal;
|
||||||
|
if (hit.x != 0) {
|
||||||
|
powerCubeManager = collision.gameObject.GetComponent<PowerCubeManager>();
|
||||||
|
playerAnimator.SetTrigger("Eat");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void damage(float damage, bool instaKill)
|
||||||
|
{
|
||||||
|
if (instaKill)
|
||||||
|
{
|
||||||
|
actualHealth = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
actualHealth -= damage;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartEatPowerCube()
|
||||||
|
{
|
||||||
|
startEating = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EndEatPowerCube()
|
||||||
|
{
|
||||||
|
startEating = false;
|
||||||
|
ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType);
|
||||||
|
Destroy(powerCubeManager.gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: b520c64fdc2dfed458e743095a22f69d
|
guid: a4db5be0daf431f498fcfbb1baccdde2
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
32
Assets/Scripts/PowerCubeManager.cs
Normal file
32
Assets/Scripts/PowerCubeManager.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PowerCubeManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public enum PowerType {Nothing, Bigger, Faster, Jumper};
|
||||||
|
public PowerType powerType = PowerType.Nothing;
|
||||||
|
public float powerTime = 5f;
|
||||||
|
public float powerUnit = 10f;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (powerType == PowerType.Bigger) {
|
||||||
|
GetComponentInChildren<MeshRenderer>().material.color = Color.blue;
|
||||||
|
}
|
||||||
|
else if (powerType == PowerType.Faster)
|
||||||
|
{
|
||||||
|
GetComponentInChildren<MeshRenderer>().material.color = Color.red;
|
||||||
|
}
|
||||||
|
else if (powerType == PowerType.Jumper)
|
||||||
|
{
|
||||||
|
GetComponentInChildren<MeshRenderer>().material.color = Color.green;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/PowerCubeManager.cs.meta
Normal file
11
Assets/Scripts/PowerCubeManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 08fe7369accc1464499b2f2a75559298
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|
31
Assets/Scripts/SubDamageObjectScript.cs
Normal file
31
Assets/Scripts/SubDamageObjectScript.cs
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SubDamageObjectScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
private DamageObjectsManager damageObjectManager;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
damageObjectManager = GetComponentInParent<DamageObjectsManager>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerStay(Collider other)
|
||||||
|
{
|
||||||
|
if (damageObjectManager.objectType == DamageObjectsManager.ObjectType.HideSpikes)
|
||||||
|
{
|
||||||
|
if (other.gameObject.tag == "Player")
|
||||||
|
{
|
||||||
|
damageObjectManager.damagePlayer(other.gameObject.GetComponent<PlayerManager>());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/SubDamageObjectScript.cs.meta
Normal file
11
Assets/Scripts/SubDamageObjectScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: eccc7532abe12e840833011dd7aad947
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
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||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
33
Assets/Scripts/SubPlayerScritp.cs
Normal file
33
Assets/Scripts/SubPlayerScritp.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SubPlayerScritp : MonoBehaviour
|
||||||
|
{
|
||||||
|
private PlayerManager playerManager;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
playerManager = GetComponentInParent<PlayerManager>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartEatPowerCube()
|
||||||
|
{
|
||||||
|
playerManager.StartEatPowerCube();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EndEatPowerCube()
|
||||||
|
{
|
||||||
|
playerManager.EndEatPowerCube();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Die()
|
||||||
|
{
|
||||||
|
playerManager.Die();
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/SubPlayerScritp.cs.meta
Normal file
11
Assets/Scripts/SubPlayerScritp.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d6a0240c7e91f1644908b3c8bb8d9c96
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||||||
|
MonoImporter:
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|
externalObjects: {}
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|
serializedVersion: 2
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|
defaultReferences: []
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|
executionOrder: 0
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icon: {instanceID: 0}
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||||||
|
userData:
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assetBundleName:
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||||||
|
assetBundleVariant:
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8
Assets/Sprites.meta
Normal file
8
Assets/Sprites.meta
Normal file
@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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|
guid: 416fc1e2e2fbdef459df016b4334ffee
|
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|
folderAsset: yes
|
||||||
|
DefaultImporter:
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|
externalObjects: {}
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||||||
|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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BIN
Assets/Sprites/bg.png
Normal file
BIN
Assets/Sprites/bg.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.5 KiB |
128
Assets/Sprites/bg.png.meta
Normal file
128
Assets/Sprites/bg.png.meta
Normal file
@ -0,0 +1,128 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: b82fbae133812d7479824c6b8e65c5d4
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||||||
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internalIDToNameTable: []
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externalObjects: {}
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|
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|
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|
||||||
|
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|
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|
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|
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|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
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||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
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|
||||||
|
externalNormalMap: 0
|
||||||
|
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|
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|
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|
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|
cubemapConvolution: 0
|
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|
seamlessCubemap: 0
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
alignment: 0
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|
spritePivot: {x: 0.5, y: 0.5}
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|
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|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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|
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platformSettings:
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|
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|
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|
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|
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|
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|
buildTarget: Windows Store Apps
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|
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|
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|
compressionQuality: 50
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|
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|
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|
buildTarget: WebGL
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||||||
|
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||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user