Repair shader
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		@@ -71,7 +71,7 @@ public class ObjectManager : MonoBehaviour
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                playerManager = collision.gameObject.GetComponent<PlayerManager>();
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                if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 2)
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                {
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                    meshRenderer.materials[1].SetFloat("_Outline", 0.25f);
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                    meshRenderer.materials[1].SetFloat("_Outline", 0.1f);
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                } 
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                else
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                {
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