Repair shader

This commit is contained in:
haitem 2021-01-30 19:02:37 +01:00
parent 77456cec41
commit d2bd761e2f
5 changed files with 70 additions and 209 deletions

View File

@ -66,7 +66,7 @@ Material:
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Outline: 0.25
- _Outline: 0.1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1

8
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@ -71,7 +71,7 @@ public class ObjectManager : MonoBehaviour
playerManager = collision.gameObject.GetComponent<PlayerManager>();
if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 2)
{
meshRenderer.materials[1].SetFloat("_Outline", 0.25f);
meshRenderer.materials[1].SetFloat("_Outline", 0.1f);
}
else
{

View File

@ -1,8 +1,9 @@
Shader "Outlined/Silhouette Only"
{
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Outlined/Silhouette Only" {
Properties{
_OutlineColor("Outline Color", Color) = (0,0,0,1)
_Outline("Outline width", Range(0.0, 1.0)) = .005
_Outline("Outline width", Range(0.0, 1)) = .005
}
CGINCLUDE
@ -52,11 +53,13 @@
}
}
// note that a vertex shader is specified here but it's using the one above
// note that a vertex shader is specified here but its using the one above
Pass {
Name "OUTLINE"
Tags { "LightMode" = "Always" }
Cull Front
Cull Off
Offset 4,4
// you can choose what kind of blending mode you want for the outline
//Blend SrcAlpha OneMinusSrcAlpha // Normal