Fix
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@ -10,7 +10,7 @@ public class AudioManager : MonoBehaviour
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// Start is called before the first frame update
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public void Awake()
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{
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DontDestroyGameobjectOnLoad(gameObject);
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DontDestroyOnLoad(gameObject);
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foreach (AudioSound c in clips)
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{
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c.source = gameObject.AddComponent<AudioSource>();
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