Make duble jump
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@ -17,6 +17,9 @@ public class PlayerManager : MonoBehaviour
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private Rigidbody rigidBody;
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private PowerCubeManager powerCubeManager;
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public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
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private bool dubleJump = true;
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private bool startEating = false;
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private float saveSpeed;
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@ -89,7 +92,7 @@ public class PlayerManager : MonoBehaviour
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void Animation()
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{
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float localSpeed = 5f;
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if (Input.GetAxis("Horizontal") > 0 && onGround)
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if (Input.GetAxis("Horizontal") > 0)
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{
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playerAnimator.SetBool("Walk", true);
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||||
playerAnimator.transform.rotation = Quaternion.Lerp(
|
||||
@ -98,7 +101,7 @@ public class PlayerManager : MonoBehaviour
|
||||
localSpeed * Time.deltaTime
|
||||
);
|
||||
}
|
||||
else if (Input.GetAxis("Horizontal") < 0 && onGround)
|
||||
else if (Input.GetAxis("Horizontal") < 0)
|
||||
{
|
||||
playerAnimator.SetBool("Walk", true);
|
||||
playerAnimator.transform.rotation = Quaternion.Lerp(
|
||||
@ -127,13 +130,17 @@ public class PlayerManager : MonoBehaviour
|
||||
{
|
||||
if (Input.GetAxisRaw("Jump") > 0)
|
||||
{
|
||||
if (rigidBody.velocity.y <= 1 && onGround)
|
||||
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)))
|
||||
{
|
||||
rigidBody.AddForce(
|
||||
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
||||
(transform.up * jump * 10 * Time.deltaTime),
|
||||
ForceMode.VelocityChange
|
||||
);
|
||||
if (!onGround)
|
||||
{
|
||||
dubleJump = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -210,6 +217,7 @@ public class PlayerManager : MonoBehaviour
|
||||
{
|
||||
rigidBody.MovePosition(transform.position);
|
||||
onGround = true;
|
||||
dubleJump = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -228,6 +236,7 @@ public class PlayerManager : MonoBehaviour
|
||||
if (rigidBody.velocity.y <= 1 && !onGround) {
|
||||
rigidBody.MovePosition(transform.position);
|
||||
onGround = true;
|
||||
dubleJump = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user