Add push pull power

This commit is contained in:
haitem 2021-01-30 16:16:42 +01:00
parent 849b105eee
commit dd17bac1d9
12 changed files with 500 additions and 124 deletions

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@ -4,20 +4,83 @@ using UnityEngine;
public class ObjectManager : MonoBehaviour
{
public enum ObjectType {Nothing, Door, PushPull, Drag, Ladder};
public enum ObjectType {Nothing, PushPull, Drag};
public ObjectType objectType = ObjectType.Nothing;
private Rigidbody rigidBody;
private MeshRenderer meshRenderer;
private PlayerManager playerManager;
private bool interact = false;
// Start is called before the first frame update
void Start()
{
meshRenderer = GetComponent<MeshRenderer>();
meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
rigidBody = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
if (interact)
{
if (objectType == ObjectType.PushPull)
{
if (Input.GetKeyUp(KeyCode.E))
{
if (playerManager.GetPushPullObject() == null)
{
playerManager.SetPushPullObject(this.gameObject);
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5568628f, 0.3785397f, 0.1176471f));
}
else
{
playerManager.RemovePushPullObject();
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
playerManager = null;
}
}
}
}
else
{
if (playerManager != null && playerManager.GetPushPullObject() == null)
{
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
}
if (Input.GetKeyUp(KeyCode.E))
{
if (playerManager != null)
{
playerManager.RemovePushPullObject();
playerManager = null;
}
}
}
}
private void OnCollisionStay(Collision collision)
{
if (collision.gameObject.tag == "Player")
{
Vector3 hit = collision.contacts[0].normal;
if (hit.x != 0 && hit.y == 0)
{
meshRenderer.materials[1].SetFloat("_Outline", 0.25f);
playerManager = collision.gameObject.GetComponent<PlayerManager>();
interact = true;
}
}
}
private void OnCollisionExit(Collision collision)
{
if (collision.gameObject.tag == "Player")
{
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
interact = false;
}
}
}

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@ -19,6 +19,7 @@ public class PlayerManager : MonoBehaviour
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
private bool dubleJump = true;
private GameObject pushPullObject;
private bool startEating = false;
@ -55,6 +56,7 @@ public class PlayerManager : MonoBehaviour
{
playerAnimator.Play("Die");
}
AbilityAction();
DeactivePowerCube();
Move();
RunSwitch();
@ -72,6 +74,37 @@ public class PlayerManager : MonoBehaviour
Jump();
}
private void AbilityAction()
{
if (activeAbility.Count > 0 && activeAbility[0] == 2)
{
if (pushPullObject != null)
{
pushPullObject.GetComponent<Rigidbody>().MovePosition(
pushPullObject.transform.position +
(pushPullObject.transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
);
}
}
}
public GameObject GetPushPullObject()
{
return pushPullObject;
}
public void SetPushPullObject(GameObject objectPP)
{
if (activeAbility.Count > 0 && activeAbility[0] == 2) {
pushPullObject = objectPP;
}
}
public void RemovePushPullObject()
{
pushPullObject = null;
}
void RunSwitch()
{
if (Input.GetAxisRaw("Run") > 0)
@ -95,20 +128,25 @@ public class PlayerManager : MonoBehaviour
if (Input.GetAxis("Horizontal") > 0)
{
playerAnimator.SetBool("Walk", true);
playerAnimator.transform.rotation = Quaternion.Lerp(
playerAnimator.transform.rotation,
Quaternion.Euler(playerAnimator.transform.eulerAngles.x, -90f, playerAnimator.transform.eulerAngles.z),
localSpeed * Time.deltaTime
);
if (pushPullObject == null) {
playerAnimator.transform.rotation = Quaternion.Lerp(
playerAnimator.transform.rotation,
Quaternion.Euler(playerAnimator.transform.eulerAngles.x, -90f, playerAnimator.transform.eulerAngles.z),
localSpeed * Time.deltaTime
);
}
}
else if (Input.GetAxis("Horizontal") < 0)
{
playerAnimator.SetBool("Walk", true);
playerAnimator.transform.rotation = Quaternion.Lerp(
playerAnimator.transform.rotation,
Quaternion.Euler(playerAnimator.transform.eulerAngles.x, 90f, playerAnimator.transform.eulerAngles.z),
localSpeed * Time.deltaTime
);
if (pushPullObject == null)
{
playerAnimator.transform.rotation = Quaternion.Lerp(
playerAnimator.transform.rotation,
Quaternion.Euler(playerAnimator.transform.eulerAngles.x, 90f, playerAnimator.transform.eulerAngles.z),
localSpeed * Time.deltaTime
);
}
}
else
{
@ -132,6 +170,7 @@ public class PlayerManager : MonoBehaviour
{
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)))
{
pushPullObject = null;
rigidBody.AddForce(
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
(transform.up * jump * 10 * Time.deltaTime),
@ -243,10 +282,11 @@ public class PlayerManager : MonoBehaviour
public void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "Objects")
if (collision.gameObject.GetComponent<PowerCubeManager>() != null)
{
Vector3 hit = collision.contacts[0].normal;
if (hit.x != 0) {
if (hit.x != 0 && hit.y == 0)
{
powerCubeManager = collision.gameObject.GetComponent<PowerCubeManager>();
playerAnimator.SetTrigger("Eat");
}

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shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
blendWeights: 2
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
@ -145,6 +148,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Very High
@ -158,7 +162,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
blendWeights: 4
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
@ -180,6 +184,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Ultra
@ -193,7 +198,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
blendWeights: 4
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
@ -215,6 +220,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2

View File

@ -5,6 +5,7 @@ TagManager:
serializedVersion: 2
tags:
- Ground
- Objects
layers:
- Default
- TransparentFX