Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021
This commit is contained in:
commit
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9398
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1463
Assets/Scenes/Menu/MiddleMenu.unity
Normal file
1463
Assets/Scenes/Menu/MiddleMenu.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Menu/MiddleMenu.unity.meta
Normal file
7
Assets/Scenes/Menu/MiddleMenu.unity.meta
Normal file
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File diff suppressed because it is too large
Load Diff
29
Assets/Scripts/AudioManager.cs
Normal file
29
Assets/Scripts/AudioManager.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Audio;
|
||||||
|
|
||||||
|
public class Audiomanager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public [] clips;
|
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|
// Start is called before the first frame update
|
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|
void Awake()
|
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|
{
|
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|
foreach (AudioClip c in clips)
|
||||||
|
{
|
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|
s.source = gameObject.AddComponent<AudionSource>();
|
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|
s.source.clip = s.clip;
|
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|
s.source.volume = s.volume;
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|
s.source.pitch = s.pitch;
|
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|
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|
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|
}
|
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|
}
|
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|
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||||||
|
// Update is called once per frame
|
||||||
|
void Play(string name)
|
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|
{
|
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|
Sound s = Array.Find(clips, sound => sound.name == name);
|
||||||
|
s.source.Play()
|
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|
}
|
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|
}
|
11
Assets/Scripts/AudioManager.cs.meta
Normal file
11
Assets/Scripts/AudioManager.cs.meta
Normal file
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icon: {instanceID: 0}
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44
Assets/Scripts/DataManager.cs
Normal file
44
Assets/Scripts/DataManager.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DataManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static float score = 0;
|
||||||
|
public static int actualLevel = 0;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
DontDestroyOnLoad(this.gameObject);
|
||||||
|
if (PlayerPrefs.HasKey("level"))
|
||||||
|
{
|
||||||
|
actualLevel = PlayerPrefs.GetInt("level");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Score(float value)
|
||||||
|
{
|
||||||
|
score = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float Score()
|
||||||
|
{
|
||||||
|
return score;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Level(int value)
|
||||||
|
{
|
||||||
|
actualLevel = value;
|
||||||
|
PlayerPrefs.SetInt("level", value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int Level()
|
||||||
|
{
|
||||||
|
return actualLevel;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/DataManager.cs.meta
Normal file
11
Assets/Scripts/DataManager.cs.meta
Normal file
@ -0,0 +1,11 @@
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assetBundleVariant:
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@ -9,8 +9,11 @@ using TMPro;
|
|||||||
|
|
||||||
public class MainMenu : MonoBehaviour
|
public class MainMenu : MonoBehaviour
|
||||||
{
|
{
|
||||||
public TMPro.TextMeshProUGUI ScoreText;
|
public TMPro.TextMeshProUGUI ScoreText = null;
|
||||||
|
public TMPro.TextMeshProUGUI ScoreOneLineText = null;
|
||||||
|
|
||||||
public InputField name;
|
public InputField name;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -19,7 +22,10 @@ public class MainMenu : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (ScoreOneLineText != null){
|
||||||
|
Debug.Log("Score 2 ");
|
||||||
|
ScoreOneLineText.text = "Score: " + DataManager.Score().ToString();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PlayGame()
|
public void PlayGame()
|
||||||
@ -27,10 +33,19 @@ public class MainMenu : MonoBehaviour
|
|||||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Credits()
|
public void Score()
|
||||||
{
|
{
|
||||||
StartCoroutine(GetText("dev.steelants.cz/GGJ2021/GeorgeJones/Server/api.php"));
|
StartCoroutine(GetText("dev.steelants.cz/GGJ2021/GeorgeJones/Server/api.php"));
|
||||||
ScoreText.text = "test";
|
}
|
||||||
|
|
||||||
|
public void BackToMainMenu()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RestartLevel()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(DataManager.Level());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void QuitGame()
|
public void QuitGame()
|
||||||
@ -43,9 +58,10 @@ public class MainMenu : MonoBehaviour
|
|||||||
{
|
{
|
||||||
WWWForm form = new WWWForm();
|
WWWForm form = new WWWForm();
|
||||||
form.AddField("name", name.text);
|
form.AddField("name", name.text);
|
||||||
form.AddField("score", 20);
|
form.AddField("score", DataManager.Score().ToString());
|
||||||
|
|
||||||
StartCoroutine(PostText("dev.steelants.cz/vasek/GGJ2021/GeorgeJones/Server/api.php", form));
|
StartCoroutine(PostText("dev.steelants.cz/vasek/GGJ2021/GeorgeJones/Server/api.php", form));
|
||||||
|
DataManager.Level(0);
|
||||||
SceneManager.LoadScene(0);
|
SceneManager.LoadScene(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -35,6 +35,7 @@ public class ObjectManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
meshRenderer = GetComponent<MeshRenderer>();
|
meshRenderer = GetComponent<MeshRenderer>();
|
||||||
}
|
}
|
||||||
|
meshRenderer.materials[0].DisableKeyword("_EMISSION");
|
||||||
meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
|
meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
|
||||||
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
||||||
rigidBody = GetComponent<Rigidbody>();
|
rigidBody = GetComponent<Rigidbody>();
|
||||||
@ -117,6 +118,23 @@ public class ObjectManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnTriggerStay(Collider other)
|
||||||
|
{
|
||||||
|
if (other.gameObject.tag == "Player")
|
||||||
|
{
|
||||||
|
if (objectType == ObjectType.Ladder)
|
||||||
|
{
|
||||||
|
playerManager = other.gameObject.GetComponent<PlayerManager>();
|
||||||
|
if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 4)
|
||||||
|
{
|
||||||
|
playerManager.onLadder = true;
|
||||||
|
playerManager.GetComponent<Rigidbody>().useGravity = false;
|
||||||
|
interact = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
if (other.gameObject.tag == "Player")
|
if (other.gameObject.tag == "Player")
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class PlayerManager : MonoBehaviour
|
public class PlayerManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -22,13 +23,17 @@ public class PlayerManager : MonoBehaviour
|
|||||||
|
|
||||||
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4
|
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4
|
||||||
public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
|
public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
|
||||||
|
public List<Sprite> powerIcons = new List<Sprite>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
|
||||||
|
public Image powerImage;
|
||||||
private bool dubleJump = true;
|
private bool dubleJump = true;
|
||||||
private GameObject pushPullObject;
|
private GameObject pushPullObject;
|
||||||
|
private float pushPullObjectDistance;
|
||||||
public float dashPower = 40f;
|
public float dashPower = 40f;
|
||||||
public float dashTime = 0.2f;
|
public float dashTime = 0.3f;
|
||||||
private float actualDashTime;
|
private float actualDashTime;
|
||||||
private int dashButton;
|
private int dashButton;
|
||||||
private bool dash = false;
|
private bool dash = false;
|
||||||
|
private bool cannotMove = false;
|
||||||
|
|
||||||
private bool startEating = false;
|
private bool startEating = false;
|
||||||
|
|
||||||
@ -59,10 +64,12 @@ public class PlayerManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (Input.GetKeyDown(KeyCode.Escape))
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("MainMenu");
|
DataManager.Level(SceneManager.GetActiveScene().buildIndex);
|
||||||
|
SceneManager.LoadScene(6);
|
||||||
}
|
}
|
||||||
if (actualHealth <= 0 || gameObject.transform.position.y < -400.0f)
|
if (actualHealth <= 0 || gameObject.transform.position.y < -400.0f)
|
||||||
{
|
{
|
||||||
|
cannotMove = true;
|
||||||
playerAnimator.Play("Die");
|
playerAnimator.Play("Die");
|
||||||
}
|
}
|
||||||
if (interact)
|
if (interact)
|
||||||
@ -83,9 +90,11 @@ public class PlayerManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
AbilityAction();
|
AbilityAction();
|
||||||
DeactivePowerCube();
|
DeactivePowerCube();
|
||||||
|
if (!cannotMove) {
|
||||||
Move();
|
Move();
|
||||||
RunSwitch();
|
RunSwitch();
|
||||||
Animation();
|
Animation();
|
||||||
|
}
|
||||||
|
|
||||||
if (startEating)
|
if (startEating)
|
||||||
{
|
{
|
||||||
@ -102,9 +111,12 @@ public class PlayerManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
if (!cannotMove && !onLadder)
|
||||||
{
|
{
|
||||||
Jump();
|
Jump();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void AbilityAction()
|
private void AbilityAction()
|
||||||
{
|
{
|
||||||
@ -112,14 +124,26 @@ public class PlayerManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (pushPullObject != null)
|
if (pushPullObject != null)
|
||||||
{
|
{
|
||||||
|
float distance = Vector3.Distance(pushPullObject.transform.position, gameObject.transform.position);
|
||||||
|
if (pushPullObjectDistance - 0.1f <= distance && pushPullObjectDistance + 0.1f >= distance)
|
||||||
|
{
|
||||||
|
Rigidbody pcmRigidB = pushPullObject.GetComponent<Rigidbody>();
|
||||||
|
pcmRigidB.constraints = RigidbodyConstraints.FreezeRotation;
|
||||||
pushPullObject.GetComponent<Rigidbody>().MovePosition(
|
pushPullObject.GetComponent<Rigidbody>().MovePosition(
|
||||||
pushPullObject.transform.position +
|
pushPullObject.transform.position +
|
||||||
(pushPullObject.transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
|
(pushPullObject.transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
RemovePushPullObject();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
powerImage.sprite = powerIcons[1];
|
||||||
}
|
}
|
||||||
else if (activeAbility.Count > 0 && activeAbility[0] == 3)
|
else if (activeAbility.Count > 0 && activeAbility[0] == 3)
|
||||||
{
|
{
|
||||||
|
powerImage.sprite = powerIcons[2];
|
||||||
if (Input.GetKeyUp(KeyCode.D) || Input.GetKeyUp(KeyCode.A) && !dash)
|
if (Input.GetKeyUp(KeyCode.D) || Input.GetKeyUp(KeyCode.A) && !dash)
|
||||||
{
|
{
|
||||||
if (actualDashTime < Time.time)
|
if (actualDashTime < Time.time)
|
||||||
@ -140,7 +164,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
rigidBody.AddForce(
|
rigidBody.AddForce(
|
||||||
(transform.right * dashPower * 10 * 5 * 1 * Time.deltaTime) +
|
(transform.right * dashPower * 10 * 5 * 1 * Time.deltaTime) +
|
||||||
(transform.up * 1 * 10 * Time.deltaTime),
|
(transform.up * 2 * 10 * Time.deltaTime),
|
||||||
ForceMode.VelocityChange
|
ForceMode.VelocityChange
|
||||||
);
|
);
|
||||||
dash = true;
|
dash = true;
|
||||||
@ -151,7 +175,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
rigidBody.AddForce(
|
rigidBody.AddForce(
|
||||||
(transform.right * dashPower * 10 * 5 * -1 * Time.deltaTime) +
|
(transform.right * dashPower * 10 * 5 * -1 * Time.deltaTime) +
|
||||||
(transform.up * 1 * 10 * Time.deltaTime),
|
(transform.up * 2 * 10 * Time.deltaTime),
|
||||||
ForceMode.VelocityChange
|
ForceMode.VelocityChange
|
||||||
);
|
);
|
||||||
dash = true;
|
dash = true;
|
||||||
@ -161,6 +185,14 @@ public class PlayerManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (activeAbility.Count > 0 && activeAbility[0] == 4)
|
||||||
|
{
|
||||||
|
powerImage.sprite = powerIcons[3];
|
||||||
|
}
|
||||||
|
else if (activeAbility.Count > 0 && activeAbility[0] == 1)
|
||||||
|
{
|
||||||
|
powerImage.sprite = powerIcons[0];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public GameObject GetPushPullObject()
|
public GameObject GetPushPullObject()
|
||||||
@ -171,14 +203,22 @@ public class PlayerManager : MonoBehaviour
|
|||||||
public void SetPushPullObject(GameObject objectPP)
|
public void SetPushPullObject(GameObject objectPP)
|
||||||
{
|
{
|
||||||
if (activeAbility.Count > 0 && activeAbility[0] == 2) {
|
if (activeAbility.Count > 0 && activeAbility[0] == 2) {
|
||||||
|
if (pushPullObject != null)
|
||||||
|
{
|
||||||
|
pushPullObject.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezePositionX;
|
||||||
|
}
|
||||||
pushPullObject = objectPP;
|
pushPullObject = objectPP;
|
||||||
|
pushPullObjectDistance = Vector3.Distance(pushPullObject.transform.position, gameObject.transform.position);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemovePushPullObject()
|
public void RemovePushPullObject()
|
||||||
{
|
{
|
||||||
|
if (pushPullObject != null) {
|
||||||
|
pushPullObject.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezePositionX;
|
||||||
pushPullObject = null;
|
pushPullObject = null;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void RunSwitch()
|
void RunSwitch()
|
||||||
{
|
{
|
||||||
@ -194,6 +234,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
|
|
||||||
public void Die()
|
public void Die()
|
||||||
{
|
{
|
||||||
|
DataManager.Level(SceneManager.GetActiveScene().buildIndex);
|
||||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -272,6 +313,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if ((powerType.GetHashCode() - 1) == 3)
|
if ((powerType.GetHashCode() - 1) == 3)
|
||||||
{
|
{
|
||||||
|
DataManager.Level(SceneManager.GetSceneByName(nextSceneName).buildIndex);
|
||||||
SceneManager.LoadScene(nextSceneName);
|
SceneManager.LoadScene(nextSceneName);
|
||||||
}
|
}
|
||||||
else if ((powerType.GetHashCode() - 1) == 4)
|
else if ((powerType.GetHashCode() - 1) == 4)
|
||||||
@ -310,16 +352,6 @@ public class PlayerManager : MonoBehaviour
|
|||||||
transform.localScale.y + savePower,
|
transform.localScale.y + savePower,
|
||||||
transform.localScale.z + savePower
|
transform.localScale.z + savePower
|
||||||
);
|
);
|
||||||
/*transform.localScale = new Vector3(
|
|
||||||
transform.localScale.x + power,
|
|
||||||
transform.localScale.y + power,
|
|
||||||
transform.localScale.z + power
|
|
||||||
);*/
|
|
||||||
/*transform.localPosition = new Vector3(
|
|
||||||
transform.localPosition.x,
|
|
||||||
transform.localPosition.y + power * 2,
|
|
||||||
transform.localPosition.z
|
|
||||||
);*/
|
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (powerType == PowerCubeManager.PowerType.Faster)
|
else if (powerType == PowerCubeManager.PowerType.Faster)
|
||||||
@ -448,11 +480,13 @@ public class PlayerManager : MonoBehaviour
|
|||||||
|
|
||||||
public void StartEatPowerCube()
|
public void StartEatPowerCube()
|
||||||
{
|
{
|
||||||
|
cannotMove = true;
|
||||||
startEating = true;
|
startEating = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void EndEatPowerCube()
|
public void EndEatPowerCube()
|
||||||
{
|
{
|
||||||
|
cannotMove = false;
|
||||||
startEating = false;
|
startEating = false;
|
||||||
ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType, powerCubeManager.nextSceneName);
|
ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType, powerCubeManager.nextSceneName);
|
||||||
Destroy(powerCubeManager.gameObject);
|
Destroy(powerCubeManager.gameObject);
|
||||||
|
@ -14,22 +14,6 @@ public class PowerCubeManager : MonoBehaviour
|
|||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
if (powerType == PowerType.DubleJump)
|
|
||||||
{
|
|
||||||
GetComponentInChildren<MeshRenderer>().material.color = Color.cyan;
|
|
||||||
}
|
|
||||||
if (powerType == PowerType.PushPull)
|
|
||||||
{
|
|
||||||
GetComponentInChildren<MeshRenderer>().material.color = Color.yellow;
|
|
||||||
}
|
|
||||||
if (powerType == PowerType.Dash)
|
|
||||||
{
|
|
||||||
GetComponentInChildren<MeshRenderer>().material.color = Color.white;
|
|
||||||
}
|
|
||||||
if (powerType == PowerType.Ladder)
|
|
||||||
{
|
|
||||||
GetComponentInChildren<MeshRenderer>().material.color = Color.black;
|
|
||||||
}
|
|
||||||
if (powerType == PowerType.Bigger) {
|
if (powerType == PowerType.Bigger) {
|
||||||
GetComponentInChildren<MeshRenderer>().material.color = Color.blue;
|
GetComponentInChildren<MeshRenderer>().material.color = Color.blue;
|
||||||
}
|
}
|
||||||
@ -44,6 +28,7 @@ public class PowerCubeManager : MonoBehaviour
|
|||||||
else if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
|
else if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
|
||||||
{
|
{
|
||||||
meshRenderer = GetComponentInChildren<MeshRenderer>();
|
meshRenderer = GetComponentInChildren<MeshRenderer>();
|
||||||
|
meshRenderer.materials[0].DisableKeyword("_EMISSION");
|
||||||
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||||
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
||||||
}
|
}
|
||||||
@ -61,20 +46,26 @@ public class PowerCubeManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (powerType == PowerType.Artefact)
|
if (powerType == PowerType.Artefact)
|
||||||
{
|
{
|
||||||
|
meshRenderer.materials[0].EnableKeyword("_EMISSION");
|
||||||
|
meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
|
||||||
meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
|
meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
|
||||||
}
|
}
|
||||||
else if (powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
|
else if (powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
|
||||||
{
|
{
|
||||||
meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
|
meshRenderer.materials[1].SetFloat("_Outline", 6f);
|
||||||
|
meshRenderer.materials[0].EnableKeyword("_EMISSION");
|
||||||
|
meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
if (other.gameObject.tag == "Player")
|
if (other.gameObject.tag == "Player")
|
||||||
{
|
{
|
||||||
if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
|
if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
|
||||||
{
|
{
|
||||||
|
meshRenderer.materials[0].DisableKeyword("_EMISSION");
|
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meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
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}
|
}
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}
|
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folderAsset: yes
|
folderAsset: yes
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DefaultImporter:
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DefaultImporter:
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externalObjects: {}
|
externalObjects: {}
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77
Assets/Sprites/Materials/climb_3.mat
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77
Assets/Sprites/Materials/climb_3.mat
Normal file
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77
Assets/Sprites/Materials/jump_3.mat
Normal file
@ -0,0 +1,77 @@
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m_Floats:
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8
Assets/Sprites/Materials/jump_3.mat.meta
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8
Assets/Sprites/Materials/jump_3.mat.meta
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77
Assets/Sprites/Materials/push_3.mat
Normal file
77
Assets/Sprites/Materials/push_3.mat
Normal file
@ -0,0 +1,77 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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8
Assets/Sprites/Materials/push_3.mat.meta
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77
Assets/Sprites/Materials/sprint_3.mat
Normal file
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|
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File diff suppressed because one or more lines are too long
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Loading…
Reference in New Issue
Block a user