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maarten 2021-01-31 11:39:59 +01:00
commit e25dd8ddf4
59 changed files with 22209 additions and 925 deletions

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@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class Audiomanager : MonoBehaviour
{
public [] clips;
// Start is called before the first frame update
void Awake()
{
foreach (AudioClip c in clips)
{
s.source = gameObject.AddComponent<AudionSource>();
s.source.clip = s.clip;
s.source.volume = s.volume;
s.source.pitch = s.pitch;
}
}
// Update is called once per frame
void Play(string name)
{
Sound s = Array.Find(clips, sound => sound.name == name);
s.source.Play()
}
}

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@ -0,0 +1,44 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataManager : MonoBehaviour
{
public static float score = 0;
public static int actualLevel = 0;
void Start()
{
DontDestroyOnLoad(this.gameObject);
if (PlayerPrefs.HasKey("level"))
{
actualLevel = PlayerPrefs.GetInt("level");
}
}
void Update()
{
}
public static void Score(float value)
{
score = value;
}
public static float Score()
{
return score;
}
public static void Level(int value)
{
actualLevel = value;
PlayerPrefs.SetInt("level", value);
}
public static int Level()
{
return actualLevel;
}
}

View File

@ -0,0 +1,11 @@
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@ -9,8 +9,11 @@ using TMPro;
public class MainMenu : MonoBehaviour
{
public TMPro.TextMeshProUGUI ScoreText;
public TMPro.TextMeshProUGUI ScoreText = null;
public TMPro.TextMeshProUGUI ScoreOneLineText = null;
public InputField name;
// Start is called before the first frame update
void Start()
{
@ -19,7 +22,10 @@ public class MainMenu : MonoBehaviour
// Update is called once per frame
void Update()
{
if (ScoreOneLineText != null){
Debug.Log("Score 2 ");
ScoreOneLineText.text = "Score: " + DataManager.Score().ToString();
}
}
public void PlayGame()
@ -27,10 +33,19 @@ public class MainMenu : MonoBehaviour
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
public void Credits()
public void Score()
{
StartCoroutine(GetText("dev.steelants.cz/GGJ2021/GeorgeJones/Server/api.php"));
ScoreText.text = "test";
}
public void BackToMainMenu()
{
SceneManager.LoadScene(0);
}
public void RestartLevel()
{
SceneManager.LoadScene(DataManager.Level());
}
public void QuitGame()
@ -43,9 +58,10 @@ public class MainMenu : MonoBehaviour
{
WWWForm form = new WWWForm();
form.AddField("name", name.text);
form.AddField("score", 20);
form.AddField("score", DataManager.Score().ToString());
StartCoroutine(PostText("dev.steelants.cz/vasek/GGJ2021/GeorgeJones/Server/api.php", form));
DataManager.Level(0);
SceneManager.LoadScene(0);
}

View File

@ -35,6 +35,7 @@ public class ObjectManager : MonoBehaviour
{
meshRenderer = GetComponent<MeshRenderer>();
}
meshRenderer.materials[0].DisableKeyword("_EMISSION");
meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
rigidBody = GetComponent<Rigidbody>();
@ -117,6 +118,23 @@ public class ObjectManager : MonoBehaviour
}
}
private void OnTriggerStay(Collider other)
{
if (other.gameObject.tag == "Player")
{
if (objectType == ObjectType.Ladder)
{
playerManager = other.gameObject.GetComponent<PlayerManager>();
if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 4)
{
playerManager.onLadder = true;
playerManager.GetComponent<Rigidbody>().useGravity = false;
interact = true;
}
}
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Player")

View File

@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class PlayerManager : MonoBehaviour
{
@ -22,13 +23,17 @@ public class PlayerManager : MonoBehaviour
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4
public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
public List<Sprite> powerIcons = new List<Sprite>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
public Image powerImage;
private bool dubleJump = true;
private GameObject pushPullObject;
private float pushPullObjectDistance;
public float dashPower = 40f;
public float dashTime = 0.2f;
public float dashTime = 0.3f;
private float actualDashTime;
private int dashButton;
private bool dash = false;
private bool cannotMove = false;
private bool startEating = false;
@ -59,10 +64,12 @@ public class PlayerManager : MonoBehaviour
{
if (Input.GetKeyDown(KeyCode.Escape))
{
SceneManager.LoadScene("MainMenu");
DataManager.Level(SceneManager.GetActiveScene().buildIndex);
SceneManager.LoadScene(6);
}
if (actualHealth <= 0 || gameObject.transform.position.y < -400.0f)
{
cannotMove = true;
playerAnimator.Play("Die");
}
if (interact)
@ -83,9 +90,11 @@ public class PlayerManager : MonoBehaviour
}
AbilityAction();
DeactivePowerCube();
if (!cannotMove) {
Move();
RunSwitch();
Animation();
}
if (startEating)
{
@ -102,9 +111,12 @@ public class PlayerManager : MonoBehaviour
}
private void FixedUpdate()
{
if (!cannotMove && !onLadder)
{
Jump();
}
}
private void AbilityAction()
{
@ -112,14 +124,26 @@ public class PlayerManager : MonoBehaviour
{
if (pushPullObject != null)
{
float distance = Vector3.Distance(pushPullObject.transform.position, gameObject.transform.position);
if (pushPullObjectDistance - 0.1f <= distance && pushPullObjectDistance + 0.1f >= distance)
{
Rigidbody pcmRigidB = pushPullObject.GetComponent<Rigidbody>();
pcmRigidB.constraints = RigidbodyConstraints.FreezeRotation;
pushPullObject.GetComponent<Rigidbody>().MovePosition(
pushPullObject.transform.position +
(pushPullObject.transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
);
}
else
{
RemovePushPullObject();
}
}
powerImage.sprite = powerIcons[1];
}
else if (activeAbility.Count > 0 && activeAbility[0] == 3)
{
powerImage.sprite = powerIcons[2];
if (Input.GetKeyUp(KeyCode.D) || Input.GetKeyUp(KeyCode.A) && !dash)
{
if (actualDashTime < Time.time)
@ -140,7 +164,7 @@ public class PlayerManager : MonoBehaviour
{
rigidBody.AddForce(
(transform.right * dashPower * 10 * 5 * 1 * Time.deltaTime) +
(transform.up * 1 * 10 * Time.deltaTime),
(transform.up * 2 * 10 * Time.deltaTime),
ForceMode.VelocityChange
);
dash = true;
@ -151,7 +175,7 @@ public class PlayerManager : MonoBehaviour
{
rigidBody.AddForce(
(transform.right * dashPower * 10 * 5 * -1 * Time.deltaTime) +
(transform.up * 1 * 10 * Time.deltaTime),
(transform.up * 2 * 10 * Time.deltaTime),
ForceMode.VelocityChange
);
dash = true;
@ -161,6 +185,14 @@ public class PlayerManager : MonoBehaviour
}
}
}
else if (activeAbility.Count > 0 && activeAbility[0] == 4)
{
powerImage.sprite = powerIcons[3];
}
else if (activeAbility.Count > 0 && activeAbility[0] == 1)
{
powerImage.sprite = powerIcons[0];
}
}
public GameObject GetPushPullObject()
@ -171,14 +203,22 @@ public class PlayerManager : MonoBehaviour
public void SetPushPullObject(GameObject objectPP)
{
if (activeAbility.Count > 0 && activeAbility[0] == 2) {
if (pushPullObject != null)
{
pushPullObject.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezePositionX;
}
pushPullObject = objectPP;
pushPullObjectDistance = Vector3.Distance(pushPullObject.transform.position, gameObject.transform.position);
}
}
public void RemovePushPullObject()
{
if (pushPullObject != null) {
pushPullObject.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezePositionX;
pushPullObject = null;
}
}
void RunSwitch()
{
@ -194,6 +234,7 @@ public class PlayerManager : MonoBehaviour
public void Die()
{
DataManager.Level(SceneManager.GetActiveScene().buildIndex);
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
@ -272,6 +313,7 @@ public class PlayerManager : MonoBehaviour
{
if ((powerType.GetHashCode() - 1) == 3)
{
DataManager.Level(SceneManager.GetSceneByName(nextSceneName).buildIndex);
SceneManager.LoadScene(nextSceneName);
}
else if ((powerType.GetHashCode() - 1) == 4)
@ -310,16 +352,6 @@ public class PlayerManager : MonoBehaviour
transform.localScale.y + savePower,
transform.localScale.z + savePower
);
/*transform.localScale = new Vector3(
transform.localScale.x + power,
transform.localScale.y + power,
transform.localScale.z + power
);*/
/*transform.localPosition = new Vector3(
transform.localPosition.x,
transform.localPosition.y + power * 2,
transform.localPosition.z
);*/
}
else if (powerType == PowerCubeManager.PowerType.Faster)
@ -448,11 +480,13 @@ public class PlayerManager : MonoBehaviour
public void StartEatPowerCube()
{
cannotMove = true;
startEating = true;
}
public void EndEatPowerCube()
{
cannotMove = false;
startEating = false;
ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType, powerCubeManager.nextSceneName);
Destroy(powerCubeManager.gameObject);

View File

@ -14,22 +14,6 @@ public class PowerCubeManager : MonoBehaviour
void Start()
{
if (powerType == PowerType.DubleJump)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.cyan;
}
if (powerType == PowerType.PushPull)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.yellow;
}
if (powerType == PowerType.Dash)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.white;
}
if (powerType == PowerType.Ladder)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.black;
}
if (powerType == PowerType.Bigger) {
GetComponentInChildren<MeshRenderer>().material.color = Color.blue;
}
@ -44,6 +28,7 @@ public class PowerCubeManager : MonoBehaviour
else if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
{
meshRenderer = GetComponentInChildren<MeshRenderer>();
meshRenderer.materials[0].DisableKeyword("_EMISSION");
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
}
@ -61,20 +46,26 @@ public class PowerCubeManager : MonoBehaviour
{
if (powerType == PowerType.Artefact)
{
meshRenderer.materials[0].EnableKeyword("_EMISSION");
meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
}
else if (powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
{
meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
meshRenderer.materials[1].SetFloat("_Outline", 6f);
meshRenderer.materials[0].EnableKeyword("_EMISSION");
meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
}
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Player")
{
if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
{
meshRenderer.materials[0].DisableKeyword("_EMISSION");
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
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