Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021
This commit is contained in:
commit
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1463
Assets/Scenes/Menu/MiddleMenu.unity
Normal file
1463
Assets/Scenes/Menu/MiddleMenu.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Menu/MiddleMenu.unity.meta
Normal file
7
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Normal file
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Load Diff
29
Assets/Scripts/AudioManager.cs
Normal file
29
Assets/Scripts/AudioManager.cs
Normal file
@ -0,0 +1,29 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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public class Audiomanager : MonoBehaviour
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{
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public [] clips;
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// Start is called before the first frame update
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void Awake()
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{
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foreach (AudioClip c in clips)
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{
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s.source = gameObject.AddComponent<AudionSource>();
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s.source.clip = s.clip;
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s.source.volume = s.volume;
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s.source.pitch = s.pitch;
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}
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}
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// Update is called once per frame
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void Play(string name)
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{
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Sound s = Array.Find(clips, sound => sound.name == name);
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s.source.Play()
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}
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}
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11
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Normal file
11
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Normal file
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44
Assets/Scripts/DataManager.cs
Normal file
44
Assets/Scripts/DataManager.cs
Normal file
@ -0,0 +1,44 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DataManager : MonoBehaviour
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{
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public static float score = 0;
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public static int actualLevel = 0;
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void Start()
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{
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DontDestroyOnLoad(this.gameObject);
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if (PlayerPrefs.HasKey("level"))
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{
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actualLevel = PlayerPrefs.GetInt("level");
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}
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}
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void Update()
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{
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}
|
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public static void Score(float value)
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{
|
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score = value;
|
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}
|
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public static float Score()
|
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{
|
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return score;
|
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}
|
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|
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public static void Level(int value)
|
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{
|
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actualLevel = value;
|
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PlayerPrefs.SetInt("level", value);
|
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}
|
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|
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public static int Level()
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{
|
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return actualLevel;
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}
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}
|
11
Assets/Scripts/DataManager.cs.meta
Normal file
11
Assets/Scripts/DataManager.cs.meta
Normal file
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@ -9,8 +9,11 @@ using TMPro;
|
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|
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public class MainMenu : MonoBehaviour
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{
|
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public TMPro.TextMeshProUGUI ScoreText;
|
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public TMPro.TextMeshProUGUI ScoreText = null;
|
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public TMPro.TextMeshProUGUI ScoreOneLineText = null;
|
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|
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public InputField name;
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|
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// Start is called before the first frame update
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void Start()
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{
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@ -19,7 +22,10 @@ public class MainMenu : MonoBehaviour
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// Update is called once per frame
|
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void Update()
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{
|
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|
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if (ScoreOneLineText != null){
|
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Debug.Log("Score 2 ");
|
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ScoreOneLineText.text = "Score: " + DataManager.Score().ToString();
|
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}
|
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}
|
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|
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public void PlayGame()
|
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@ -27,10 +33,19 @@ public class MainMenu : MonoBehaviour
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
|
||||
}
|
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|
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public void Credits()
|
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public void Score()
|
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{
|
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StartCoroutine(GetText("dev.steelants.cz/GGJ2021/GeorgeJones/Server/api.php"));
|
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ScoreText.text = "test";
|
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}
|
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|
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public void BackToMainMenu()
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{
|
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SceneManager.LoadScene(0);
|
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}
|
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|
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public void RestartLevel()
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{
|
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SceneManager.LoadScene(DataManager.Level());
|
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}
|
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|
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public void QuitGame()
|
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@ -43,9 +58,10 @@ public class MainMenu : MonoBehaviour
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{
|
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WWWForm form = new WWWForm();
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form.AddField("name", name.text);
|
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form.AddField("score", 20);
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form.AddField("score", DataManager.Score().ToString());
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|
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StartCoroutine(PostText("dev.steelants.cz/vasek/GGJ2021/GeorgeJones/Server/api.php", form));
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DataManager.Level(0);
|
||||
SceneManager.LoadScene(0);
|
||||
}
|
||||
|
||||
|
@ -35,6 +35,7 @@ public class ObjectManager : MonoBehaviour
|
||||
{
|
||||
meshRenderer = GetComponent<MeshRenderer>();
|
||||
}
|
||||
meshRenderer.materials[0].DisableKeyword("_EMISSION");
|
||||
meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
|
||||
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
||||
rigidBody = GetComponent<Rigidbody>();
|
||||
@ -117,6 +118,23 @@ public class ObjectManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
if (other.gameObject.tag == "Player")
|
||||
{
|
||||
if (objectType == ObjectType.Ladder)
|
||||
{
|
||||
playerManager = other.gameObject.GetComponent<PlayerManager>();
|
||||
if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 4)
|
||||
{
|
||||
playerManager.onLadder = true;
|
||||
playerManager.GetComponent<Rigidbody>().useGravity = false;
|
||||
interact = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.gameObject.tag == "Player")
|
||||
|
@ -2,6 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PlayerManager : MonoBehaviour
|
||||
{
|
||||
@ -22,13 +23,17 @@ public class PlayerManager : MonoBehaviour
|
||||
|
||||
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4
|
||||
public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
|
||||
public List<Sprite> powerIcons = new List<Sprite>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
|
||||
public Image powerImage;
|
||||
private bool dubleJump = true;
|
||||
private GameObject pushPullObject;
|
||||
private float pushPullObjectDistance;
|
||||
public float dashPower = 40f;
|
||||
public float dashTime = 0.2f;
|
||||
public float dashTime = 0.3f;
|
||||
private float actualDashTime;
|
||||
private int dashButton;
|
||||
private bool dash = false;
|
||||
private bool cannotMove = false;
|
||||
|
||||
private bool startEating = false;
|
||||
|
||||
@ -59,10 +64,12 @@ public class PlayerManager : MonoBehaviour
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
SceneManager.LoadScene("MainMenu");
|
||||
DataManager.Level(SceneManager.GetActiveScene().buildIndex);
|
||||
SceneManager.LoadScene(6);
|
||||
}
|
||||
if (actualHealth <= 0 || gameObject.transform.position.y < -400.0f)
|
||||
{
|
||||
cannotMove = true;
|
||||
playerAnimator.Play("Die");
|
||||
}
|
||||
if (interact)
|
||||
@ -83,9 +90,11 @@ public class PlayerManager : MonoBehaviour
|
||||
}
|
||||
AbilityAction();
|
||||
DeactivePowerCube();
|
||||
Move();
|
||||
RunSwitch();
|
||||
Animation();
|
||||
if (!cannotMove) {
|
||||
Move();
|
||||
RunSwitch();
|
||||
Animation();
|
||||
}
|
||||
|
||||
if (startEating)
|
||||
{
|
||||
@ -103,7 +112,10 @@ public class PlayerManager : MonoBehaviour
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
Jump();
|
||||
if (!cannotMove && !onLadder)
|
||||
{
|
||||
Jump();
|
||||
}
|
||||
}
|
||||
|
||||
private void AbilityAction()
|
||||
@ -112,14 +124,26 @@ public class PlayerManager : MonoBehaviour
|
||||
{
|
||||
if (pushPullObject != null)
|
||||
{
|
||||
pushPullObject.GetComponent<Rigidbody>().MovePosition(
|
||||
pushPullObject.transform.position +
|
||||
(pushPullObject.transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
|
||||
);
|
||||
float distance = Vector3.Distance(pushPullObject.transform.position, gameObject.transform.position);
|
||||
if (pushPullObjectDistance - 0.1f <= distance && pushPullObjectDistance + 0.1f >= distance)
|
||||
{
|
||||
Rigidbody pcmRigidB = pushPullObject.GetComponent<Rigidbody>();
|
||||
pcmRigidB.constraints = RigidbodyConstraints.FreezeRotation;
|
||||
pushPullObject.GetComponent<Rigidbody>().MovePosition(
|
||||
pushPullObject.transform.position +
|
||||
(pushPullObject.transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
RemovePushPullObject();
|
||||
}
|
||||
}
|
||||
powerImage.sprite = powerIcons[1];
|
||||
}
|
||||
else if (activeAbility.Count > 0 && activeAbility[0] == 3)
|
||||
{
|
||||
powerImage.sprite = powerIcons[2];
|
||||
if (Input.GetKeyUp(KeyCode.D) || Input.GetKeyUp(KeyCode.A) && !dash)
|
||||
{
|
||||
if (actualDashTime < Time.time)
|
||||
@ -140,7 +164,7 @@ public class PlayerManager : MonoBehaviour
|
||||
{
|
||||
rigidBody.AddForce(
|
||||
(transform.right * dashPower * 10 * 5 * 1 * Time.deltaTime) +
|
||||
(transform.up * 1 * 10 * Time.deltaTime),
|
||||
(transform.up * 2 * 10 * Time.deltaTime),
|
||||
ForceMode.VelocityChange
|
||||
);
|
||||
dash = true;
|
||||
@ -151,7 +175,7 @@ public class PlayerManager : MonoBehaviour
|
||||
{
|
||||
rigidBody.AddForce(
|
||||
(transform.right * dashPower * 10 * 5 * -1 * Time.deltaTime) +
|
||||
(transform.up * 1 * 10 * Time.deltaTime),
|
||||
(transform.up * 2 * 10 * Time.deltaTime),
|
||||
ForceMode.VelocityChange
|
||||
);
|
||||
dash = true;
|
||||
@ -161,6 +185,14 @@ public class PlayerManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (activeAbility.Count > 0 && activeAbility[0] == 4)
|
||||
{
|
||||
powerImage.sprite = powerIcons[3];
|
||||
}
|
||||
else if (activeAbility.Count > 0 && activeAbility[0] == 1)
|
||||
{
|
||||
powerImage.sprite = powerIcons[0];
|
||||
}
|
||||
}
|
||||
|
||||
public GameObject GetPushPullObject()
|
||||
@ -171,13 +203,21 @@ public class PlayerManager : MonoBehaviour
|
||||
public void SetPushPullObject(GameObject objectPP)
|
||||
{
|
||||
if (activeAbility.Count > 0 && activeAbility[0] == 2) {
|
||||
if (pushPullObject != null)
|
||||
{
|
||||
pushPullObject.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezePositionX;
|
||||
}
|
||||
pushPullObject = objectPP;
|
||||
pushPullObjectDistance = Vector3.Distance(pushPullObject.transform.position, gameObject.transform.position);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemovePushPullObject()
|
||||
{
|
||||
pushPullObject = null;
|
||||
if (pushPullObject != null) {
|
||||
pushPullObject.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezePositionX;
|
||||
pushPullObject = null;
|
||||
}
|
||||
}
|
||||
|
||||
void RunSwitch()
|
||||
@ -194,6 +234,7 @@ public class PlayerManager : MonoBehaviour
|
||||
|
||||
public void Die()
|
||||
{
|
||||
DataManager.Level(SceneManager.GetActiveScene().buildIndex);
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||
}
|
||||
|
||||
@ -272,6 +313,7 @@ public class PlayerManager : MonoBehaviour
|
||||
{
|
||||
if ((powerType.GetHashCode() - 1) == 3)
|
||||
{
|
||||
DataManager.Level(SceneManager.GetSceneByName(nextSceneName).buildIndex);
|
||||
SceneManager.LoadScene(nextSceneName);
|
||||
}
|
||||
else if ((powerType.GetHashCode() - 1) == 4)
|
||||
@ -310,16 +352,6 @@ public class PlayerManager : MonoBehaviour
|
||||
transform.localScale.y + savePower,
|
||||
transform.localScale.z + savePower
|
||||
);
|
||||
/*transform.localScale = new Vector3(
|
||||
transform.localScale.x + power,
|
||||
transform.localScale.y + power,
|
||||
transform.localScale.z + power
|
||||
);*/
|
||||
/*transform.localPosition = new Vector3(
|
||||
transform.localPosition.x,
|
||||
transform.localPosition.y + power * 2,
|
||||
transform.localPosition.z
|
||||
);*/
|
||||
|
||||
}
|
||||
else if (powerType == PowerCubeManager.PowerType.Faster)
|
||||
@ -448,11 +480,13 @@ public class PlayerManager : MonoBehaviour
|
||||
|
||||
public void StartEatPowerCube()
|
||||
{
|
||||
cannotMove = true;
|
||||
startEating = true;
|
||||
}
|
||||
|
||||
public void EndEatPowerCube()
|
||||
{
|
||||
cannotMove = false;
|
||||
startEating = false;
|
||||
ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType, powerCubeManager.nextSceneName);
|
||||
Destroy(powerCubeManager.gameObject);
|
||||
|
@ -14,22 +14,6 @@ public class PowerCubeManager : MonoBehaviour
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (powerType == PowerType.DubleJump)
|
||||
{
|
||||
GetComponentInChildren<MeshRenderer>().material.color = Color.cyan;
|
||||
}
|
||||
if (powerType == PowerType.PushPull)
|
||||
{
|
||||
GetComponentInChildren<MeshRenderer>().material.color = Color.yellow;
|
||||
}
|
||||
if (powerType == PowerType.Dash)
|
||||
{
|
||||
GetComponentInChildren<MeshRenderer>().material.color = Color.white;
|
||||
}
|
||||
if (powerType == PowerType.Ladder)
|
||||
{
|
||||
GetComponentInChildren<MeshRenderer>().material.color = Color.black;
|
||||
}
|
||||
if (powerType == PowerType.Bigger) {
|
||||
GetComponentInChildren<MeshRenderer>().material.color = Color.blue;
|
||||
}
|
||||
@ -44,6 +28,7 @@ public class PowerCubeManager : MonoBehaviour
|
||||
else if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
|
||||
{
|
||||
meshRenderer = GetComponentInChildren<MeshRenderer>();
|
||||
meshRenderer.materials[0].DisableKeyword("_EMISSION");
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
||||
}
|
||||
@ -61,20 +46,26 @@ public class PowerCubeManager : MonoBehaviour
|
||||
{
|
||||
if (powerType == PowerType.Artefact)
|
||||
{
|
||||
meshRenderer.materials[0].EnableKeyword("_EMISSION");
|
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meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
|
||||
}
|
||||
else if (powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
|
||||
{
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 6f);
|
||||
meshRenderer.materials[0].EnableKeyword("_EMISSION");
|
||||
meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.gameObject.tag == "Player")
|
||||
{
|
||||
if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
|
||||
{
|
||||
meshRenderer.materials[0].DisableKeyword("_EMISSION");
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: dee75cba66d44df44874ecd41f76ee5f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
|
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77
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@ -0,0 +1,77 @@
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m_Texture: {fileID: 0}
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8
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File diff suppressed because one or more lines are too long
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Loading…
Reference in New Issue
Block a user