Add Audio
Added Audio and created script
This commit is contained in:
parent
4b374c6805
commit
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8
Assets/Audio.meta
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Assets/Audio.meta
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fileFormatVersion: 2
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guid: 999daa338112b454398d2351fbb79852
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/BoxDrop01.wav
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BIN
Assets/Audio/BoxDrop01.wav
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Binary file not shown.
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Assets/Audio/BoxDrop01.wav.meta
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Assets/Audio/BoxDrop01.wav.meta
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fileFormatVersion: 2
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guid: 293c8ac0451b26043b4d483bed786fa3
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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||||||
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/BoxDrop02.wav
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BIN
Assets/Audio/BoxDrop02.wav
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Binary file not shown.
22
Assets/Audio/BoxDrop02.wav.meta
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Assets/Audio/BoxDrop02.wav.meta
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fileFormatVersion: 2
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guid: 6a88fba221ea7e44783c4e5e0a1e8817
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AudioImporter:
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externalObjects: {}
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||||||
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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||||||
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/George Jones Theme.wav
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BIN
Assets/Audio/George Jones Theme.wav
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Binary file not shown.
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Assets/Audio/George Jones Theme.wav.meta
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Assets/Audio/George Jones Theme.wav.meta
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fileFormatVersion: 2
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guid: 23f58ffff5e98424b82e0a34bfeb8a77
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/ItemDrop01.wav
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BIN
Assets/Audio/ItemDrop01.wav
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Binary file not shown.
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Assets/Audio/ItemDrop01.wav.meta
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Assets/Audio/ItemDrop01.wav.meta
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fileFormatVersion: 2
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guid: 257c349682313bf41911b67bfc3087df
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/ItemDrop02.wav
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BIN
Assets/Audio/ItemDrop02.wav
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Binary file not shown.
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Assets/Audio/ItemDrop02.wav.meta
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Assets/Audio/ItemDrop02.wav.meta
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fileFormatVersion: 2
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guid: 471829b70bc91324b873f3b1ee9d84fd
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/ItemPickup01.wav
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BIN
Assets/Audio/ItemPickup01.wav
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Binary file not shown.
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Assets/Audio/ItemPickup01.wav.meta
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Assets/Audio/ItemPickup01.wav.meta
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fileFormatVersion: 2
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guid: 8dde256f26d302448a0864b01ed338e1
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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||||||
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assetBundleVariant:
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BIN
Assets/Audio/ItemPickup02.wav
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BIN
Assets/Audio/ItemPickup02.wav
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Binary file not shown.
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Assets/Audio/ItemPickup02.wav.meta
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Assets/Audio/ItemPickup02.wav.meta
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fileFormatVersion: 2
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guid: bf0db54ea7fce1744beb947e4f68776f
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/Jump01.wav
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BIN
Assets/Audio/Jump01.wav
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Binary file not shown.
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Assets/Audio/Jump01.wav.meta
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Assets/Audio/Jump01.wav.meta
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fileFormatVersion: 2
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guid: 1f599fbf58d27644da4bb34e041e15e5
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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||||||
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loadType: 0
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||||||
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sampleRateSetting: 0
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||||||
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/Jump02.wav
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BIN
Assets/Audio/Jump02.wav
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Binary file not shown.
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Assets/Audio/Jump02.wav.meta
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Assets/Audio/Jump02.wav.meta
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fileFormatVersion: 2
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guid: 2a79e7c44a88012449116094f3db3529
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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||||||
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sampleRateSetting: 0
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||||||
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sampleRateOverride: 44100
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||||||
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compressionFormat: 1
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||||||
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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||||||
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preloadAudioData: 1
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loadInBackground: 0
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||||||
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ambisonic: 0
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3D: 1
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userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
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BIN
Assets/Audio/Jump03.wav
Normal file
BIN
Assets/Audio/Jump03.wav
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Binary file not shown.
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Assets/Audio/Jump03.wav.meta
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Assets/Audio/Jump03.wav.meta
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fileFormatVersion: 2
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guid: ebff1b1b6619bdf48a334db25b73db57
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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||||||
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defaultSettings:
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||||||
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loadType: 0
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||||||
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sampleRateSetting: 0
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||||||
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sampleRateOverride: 44100
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||||||
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compressionFormat: 1
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||||||
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quality: 1
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||||||
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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||||||
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preloadAudioData: 1
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loadInBackground: 0
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||||||
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ambisonic: 0
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3D: 1
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userData:
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||||||
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/Lose.wav
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BIN
Assets/Audio/Lose.wav
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Binary file not shown.
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Assets/Audio/Lose.wav.meta
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Assets/Audio/Lose.wav.meta
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fileFormatVersion: 2
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||||||
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guid: 5e46f3118010926438116b8116aa135f
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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||||||
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assetBundleVariant:
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BIN
Assets/Audio/Push01.wav
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BIN
Assets/Audio/Push01.wav
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Binary file not shown.
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Assets/Audio/Push01.wav.meta
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Assets/Audio/Push01.wav.meta
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fileFormatVersion: 2
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guid: e97d1a43634eb5f43882eab4e5e3348d
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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62
Assets/Audio/SoundManagerScript.cs
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Assets/Audio/SoundManagerScript.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SoundManagerScript : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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public static AudioClip BoxDrop01, BoxDrop02, ItemDrop01, ItemDrop02, ItemPickup01, ItemPickup02, Jump01, Jump02, Jump03, Lose, Push01, Theme, Win;
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static AudioSource audioSrc;
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ThemeSong = Audio.load<AudioClip>("Theme")
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BoxDrop01Sound = Audio.load<AudioClip>("BoxDrop01")
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BoxDrop02Sound = Audio.load<AudioClip>("BoxDrop02")
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ItemDrop01Sound = Audio.load<AudioClip>("ItemDrop01")
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ItemDrop02Sound = Audio.load<AudioClip>("ItemDrop02")
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ItemPickup01Sound = Audio.load<AudioClip>("ItemPickup01")
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ItemPickup02Sound = Audio.load<AudioClip>("ItemPickup02")
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Jump01Sound = Audio.load<AudioClip>("Jump01")
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Jump02Sound = Audio.load<AudioClip>("Jump02")
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Jump03Sound = Audio.load<AudioClip>("Jump03")
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LoseSound = Audio.load<AudioClip>("Lose")
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Push01Sound = Audio.load<AudioClip>("Push01")
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WinSound = Audio.load<AudioClip>("Win")
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audiosrc = GetComponent<audiosource>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public static void PlaySound(string clip)
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{
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switch (clip)
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{
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case "BoxDrop":
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audioSrc.PlayOneShot(Dropbox01 || Dropbox02 || Dropbox03);
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break;
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case "ItemDrop":
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audioSrc.PlayOneShot(ItemDrop01 || ItemDrop02);
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break;
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case "ItemPickup":
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audioSrc.PlayOneShot(ItemPickup01 || ItemPickup02);
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break;
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case "ItemDrop01":
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audioSrc.PlayOneShot(ItemDrop01 || ItemDrop02);
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break;
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case "Jump":
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audioSrc.PlayOneShot(Jump01 || Jump02);
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break;
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case "Lose":
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audioSrc.PlayOneShot(Lose);
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break;
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case "win":
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audioSrc.PlayOneShot(Win);
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break;
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}
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}
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Assets/Audio/SoundManagerScript.cs.meta
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Assets/Audio/SoundManagerScript.cs.meta
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fileFormatVersion: 2
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guid: 359232fb046cb2d46bfa9649f443d567
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/Win.wav
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BIN
Assets/Audio/Win.wav
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Binary file not shown.
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Assets/Audio/Win.wav.meta
Normal file
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Assets/Audio/Win.wav.meta
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fileFormatVersion: 2
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guid: c29860436d5147346b6e77bc7a49c405
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user