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021942ec8c
...
81a96661c3
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@ -1,7 +1,6 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class PlayerManager : MonoBehaviour
|
public class PlayerManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -166,7 +165,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
|
|
||||||
public void Die()
|
public void Die()
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
Application.LoadLevel(Application.loadedLevel);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Animation()
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void Animation()
|
||||||
@ -219,7 +218,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
pushPullObject = null;
|
pushPullObject = null;
|
||||||
rigidBody.AddForce(
|
rigidBody.AddForce(
|
||||||
(transform.right * (run ? runSpeed : speed) * 15 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
||||||
(transform.up * jump * 10 * Time.deltaTime),
|
(transform.up * jump * 10 * Time.deltaTime),
|
||||||
ForceMode.VelocityChange
|
ForceMode.VelocityChange
|
||||||
);
|
);
|
||||||
@ -312,11 +311,6 @@ public class PlayerManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (other.tag == "Ground" || other.tag == "Objects")
|
if (other.tag == "Ground" || other.tag == "Objects")
|
||||||
{
|
{
|
||||||
rigidBody.AddForce(
|
|
||||||
(transform.right * (run ? runSpeed : speed) * 10 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
|
||||||
(transform.up * 10 * Time.deltaTime),
|
|
||||||
ForceMode.VelocityChange
|
|
||||||
);
|
|
||||||
onGround = false;
|
onGround = false;
|
||||||
dash = false;
|
dash = false;
|
||||||
}
|
}
|
||||||
|
@ -1,17 +1,13 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class PowerCubeManager : MonoBehaviour
|
public class PowerCubeManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public enum PowerType {Nothing, Bigger, Faster, Jumper, Artefact};
|
public enum PowerType {Nothing, Bigger, Faster, Jumper};
|
||||||
public PowerType powerType = PowerType.Nothing;
|
public PowerType powerType = PowerType.Nothing;
|
||||||
public float powerTime = 5f;
|
public float powerTime = 5f;
|
||||||
public float powerUnit = 10f;
|
public float powerUnit = 10f;
|
||||||
private bool interact = false;
|
|
||||||
public string nextSceneName;
|
|
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private MeshRenderer meshRenderer;
|
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -26,42 +22,11 @@ public class PowerCubeManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
GetComponentInChildren<MeshRenderer>().material.color = Color.green;
|
GetComponentInChildren<MeshRenderer>().material.color = Color.green;
|
||||||
}
|
}
|
||||||
else if (powerType == PowerType.Artefact)
|
|
||||||
{
|
|
||||||
meshRenderer = GetComponentInChildren<MeshRenderer>();
|
|
||||||
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
|
||||||
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (interact) {
|
|
||||||
if (powerType == PowerType.Artefact)
|
|
||||||
{
|
|
||||||
if (Input.GetKeyUp(KeyCode.E))
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene(nextSceneName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (other.gameObject.tag == "Player")
|
|
||||||
{
|
|
||||||
meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
|
|
||||||
interact = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void OnTriggerExit(Collider other)
|
|
||||||
{
|
|
||||||
if (other.gameObject.tag == "Player")
|
|
||||||
{
|
|
||||||
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
|
||||||
interact = false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -58,7 +58,7 @@ Shader "Outlined/Silhouette Only" {
|
|||||||
Name "OUTLINE"
|
Name "OUTLINE"
|
||||||
Tags { "LightMode" = "Always" }
|
Tags { "LightMode" = "Always" }
|
||||||
Cull Off
|
Cull Off
|
||||||
Offset 5,5
|
Offset 4,4
|
||||||
|
|
||||||
|
|
||||||
// you can choose what kind of blending mode you want for the outline
|
// you can choose what kind of blending mode you want for the outline
|
||||||
|
@ -5,9 +5,6 @@ EditorBuildSettings:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
|
||||||
path: Assets/Scenes/Filip.unity
|
|
||||||
guid: 326dea585e0ea574389529eaae8a0ab4
|
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/Vasek.unity
|
path: Assets/Scenes/Vasek.unity
|
||||||
guid: 127deaeaf7712824f83ee4cba639e023
|
guid: 127deaeaf7712824f83ee4cba639e023
|
||||||
|
Loading…
Reference in New Issue
Block a user