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227096d3b5
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f30ce018fe
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m_StaticBatchInfo:
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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@ -444,75 +444,6 @@ Transform:
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!1001 &1313665106
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PrefabInstance:
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_Modifications:
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propertyPath: m_Name
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m_SourcePrefab: {fileID: 100100000, guid: 712671f8cf5fa684cbcb1159d45b0057, type: 3}
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--- !u!1001 &6840056971477016067
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--- !u!1001 &6840056971477016067
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
@ -17,7 +17,6 @@ public class PlayerManager : MonoBehaviour
|
|||||||
private Animator playerAnimator;
|
private Animator playerAnimator;
|
||||||
private Rigidbody rigidBody;
|
private Rigidbody rigidBody;
|
||||||
private PowerCubeManager powerCubeManager;
|
private PowerCubeManager powerCubeManager;
|
||||||
private bool interact = false;
|
|
||||||
|
|
||||||
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
|
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
|
||||||
private bool dubleJump = true;
|
private bool dubleJump = true;
|
||||||
@ -63,17 +62,6 @@ public class PlayerManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
playerAnimator.Play("Die");
|
playerAnimator.Play("Die");
|
||||||
}
|
}
|
||||||
if (interact)
|
|
||||||
{
|
|
||||||
if (powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact)
|
|
||||||
{
|
|
||||||
if (Input.GetKeyUp(KeyCode.E))
|
|
||||||
{
|
|
||||||
playerAnimator.SetTrigger("Eat");
|
|
||||||
interact = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
AbilityAction();
|
AbilityAction();
|
||||||
DeactivePowerCube();
|
DeactivePowerCube();
|
||||||
Move();
|
Move();
|
||||||
@ -243,15 +231,9 @@ public class PlayerManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType, string nextSceneName = "")
|
public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType)
|
||||||
{
|
{
|
||||||
Debug.Log((powerType.GetHashCode() - 1));
|
if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time) {
|
||||||
if ((powerType.GetHashCode() - 1) == 3)
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene(nextSceneName);
|
|
||||||
}
|
|
||||||
else if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time)
|
|
||||||
{
|
|
||||||
actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
|
actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
|
||||||
if (powerType == PowerCubeManager.PowerType.Bigger)
|
if (powerType == PowerCubeManager.PowerType.Bigger)
|
||||||
{
|
{
|
||||||
@ -324,11 +306,6 @@ public class PlayerManager : MonoBehaviour
|
|||||||
dubleJump = true;
|
dubleJump = true;
|
||||||
dash = false;
|
dash = false;
|
||||||
}
|
}
|
||||||
powerCubeManager = other.gameObject.GetComponent<PowerCubeManager>();
|
|
||||||
if (powerCubeManager != null)
|
|
||||||
{
|
|
||||||
interact = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnTriggerExit(Collider other)
|
public void OnTriggerExit(Collider other)
|
||||||
@ -343,10 +320,6 @@ public class PlayerManager : MonoBehaviour
|
|||||||
onGround = false;
|
onGround = false;
|
||||||
dash = false;
|
dash = false;
|
||||||
}
|
}
|
||||||
if (other.gameObject.GetComponent<PowerCubeManager>() != null)
|
|
||||||
{
|
|
||||||
interact = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnTriggerStay(Collider other)
|
public void OnTriggerStay(Collider other)
|
||||||
@ -397,7 +370,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
public void EndEatPowerCube()
|
public void EndEatPowerCube()
|
||||||
{
|
{
|
||||||
startEating = false;
|
startEating = false;
|
||||||
ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType, powerCubeManager.nextSceneName);
|
ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType);
|
||||||
Destroy(powerCubeManager.gameObject);
|
Destroy(powerCubeManager.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -37,14 +37,22 @@ public class PowerCubeManager : MonoBehaviour
|
|||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (interact) {
|
||||||
|
if (powerType == PowerType.Artefact)
|
||||||
|
{
|
||||||
|
if (Input.GetKeyUp(KeyCode.E))
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(nextSceneName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.gameObject.tag == "Player")
|
if (other.gameObject.tag == "Player")
|
||||||
{
|
{
|
||||||
meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
|
meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
|
||||||
interact = true;
|
interact = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user