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227096d3b5
...
f30ce018fe
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type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2773067093461657726, guid: 712671f8cf5fa684cbcb1159d45b0057,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2773067093461657727, guid: 712671f8cf5fa684cbcb1159d45b0057,
|
||||
type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Artifac
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 712671f8cf5fa684cbcb1159d45b0057, type: 3}
|
||||
--- !u!1001 &6840056971477016067
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -17,7 +17,6 @@ public class PlayerManager : MonoBehaviour
|
||||
private Animator playerAnimator;
|
||||
private Rigidbody rigidBody;
|
||||
private PowerCubeManager powerCubeManager;
|
||||
private bool interact = false;
|
||||
|
||||
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
|
||||
private bool dubleJump = true;
|
||||
@ -63,17 +62,6 @@ public class PlayerManager : MonoBehaviour
|
||||
{
|
||||
playerAnimator.Play("Die");
|
||||
}
|
||||
if (interact)
|
||||
{
|
||||
if (powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact)
|
||||
{
|
||||
if (Input.GetKeyUp(KeyCode.E))
|
||||
{
|
||||
playerAnimator.SetTrigger("Eat");
|
||||
interact = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
AbilityAction();
|
||||
DeactivePowerCube();
|
||||
Move();
|
||||
@ -243,15 +231,9 @@ public class PlayerManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType, string nextSceneName = "")
|
||||
{
|
||||
Debug.Log((powerType.GetHashCode() - 1));
|
||||
if ((powerType.GetHashCode() - 1) == 3)
|
||||
{
|
||||
SceneManager.LoadScene(nextSceneName);
|
||||
}
|
||||
else if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time)
|
||||
public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType)
|
||||
{
|
||||
if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time) {
|
||||
actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
|
||||
if (powerType == PowerCubeManager.PowerType.Bigger)
|
||||
{
|
||||
@ -324,11 +306,6 @@ public class PlayerManager : MonoBehaviour
|
||||
dubleJump = true;
|
||||
dash = false;
|
||||
}
|
||||
powerCubeManager = other.gameObject.GetComponent<PowerCubeManager>();
|
||||
if (powerCubeManager != null)
|
||||
{
|
||||
interact = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnTriggerExit(Collider other)
|
||||
@ -343,10 +320,6 @@ public class PlayerManager : MonoBehaviour
|
||||
onGround = false;
|
||||
dash = false;
|
||||
}
|
||||
if (other.gameObject.GetComponent<PowerCubeManager>() != null)
|
||||
{
|
||||
interact = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnTriggerStay(Collider other)
|
||||
@ -397,7 +370,7 @@ public class PlayerManager : MonoBehaviour
|
||||
public void EndEatPowerCube()
|
||||
{
|
||||
startEating = false;
|
||||
ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType, powerCubeManager.nextSceneName);
|
||||
ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType);
|
||||
Destroy(powerCubeManager.gameObject);
|
||||
}
|
||||
}
|
||||
|
@ -37,14 +37,22 @@ public class PowerCubeManager : MonoBehaviour
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
if (interact) {
|
||||
if (powerType == PowerType.Artefact)
|
||||
{
|
||||
if (Input.GetKeyUp(KeyCode.E))
|
||||
{
|
||||
SceneManager.LoadScene(nextSceneName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.gameObject.tag == "Player")
|
||||
{
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
|
||||
interact = true;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user