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2 Commits

Author SHA1 Message Date
haitem
8fb5f68c3a Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-30 23:33:07 +01:00
haitem
a62bd37ef2 Edit bigger power 2021-01-30 23:32:59 +01:00
3 changed files with 112 additions and 24 deletions

View File

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View File

@ -48,8 +48,8 @@ public class PlayerManager : MonoBehaviour
saveSpeed = speed; saveSpeed = speed;
saveRunSpeed = runSpeed; saveRunSpeed = runSpeed;
saveJump = jump; saveJump = jump;
saveSize = playerAnimator.transform.localScale; saveSize = transform.localScale;
savePosition = playerAnimator.transform.localPosition; savePosition = transform.localPosition;
saveCameraPosition = Camera.main.transform.localPosition; saveCameraPosition = Camera.main.transform.localPosition;
} }
@ -60,7 +60,7 @@ public class PlayerManager : MonoBehaviour
{ {
Application.Quit(0); Application.Quit(0);
} }
if (actualHealth <= 0) if (actualHealth <= 0 || gameObject.transform.position.y < -400.0f)
{ {
playerAnimator.Play("Die"); playerAnimator.Play("Die");
} }
@ -88,9 +88,11 @@ public class PlayerManager : MonoBehaviour
if (startEating) if (startEating)
{ {
float stepSmaller = 0.8f * Time.deltaTime; float stepSmaller = 0.8f * Time.deltaTime;
if (powerCubeManager != null) {
powerCubeManager.transform.localScale = Vector3.Slerp(powerCubeManager.transform.localScale, new Vector3(0.01f, 0.01f, 0.01f), stepSmaller); powerCubeManager.transform.localScale = Vector3.Slerp(powerCubeManager.transform.localScale, new Vector3(0.01f, 0.01f, 0.01f), stepSmaller);
} }
} }
}
private void FixedUpdate() private void FixedUpdate()
{ {
@ -285,19 +287,19 @@ public class PlayerManager : MonoBehaviour
actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime; actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
if (powerType == PowerCubeManager.PowerType.Bigger) if (powerType == PowerCubeManager.PowerType.Bigger)
{ {
saveSize = playerAnimator.transform.localScale; saveSize = transform.localScale;
savePosition = playerAnimator.transform.localPosition; savePosition = transform.localPosition;
saveCameraPosition = Camera.main.transform.localPosition; saveCameraPosition = Camera.main.transform.localPosition;
playerAnimator.transform.localScale = new Vector3( transform.localScale = new Vector3(
playerAnimator.transform.localScale.x + power, transform.localScale.x + power,
playerAnimator.transform.localScale.y + power, transform.localScale.y + power,
playerAnimator.transform.localScale.z + power transform.localScale.z + power
); );
playerAnimator.transform.localPosition = new Vector3( transform.localPosition = new Vector3(
playerAnimator.transform.localPosition.x, transform.localPosition.x,
playerAnimator.transform.localPosition.y + power * 2, transform.localPosition.y + power * 2,
playerAnimator.transform.localPosition.z transform.localPosition.z
); );
Camera.main.transform.localPosition = new Vector3( Camera.main.transform.localPosition = new Vector3(
Camera.main.transform.localPosition.x, Camera.main.transform.localPosition.x,
@ -327,8 +329,8 @@ public class PlayerManager : MonoBehaviour
{ {
if (actualPowerTimes[0] != 0f && actualPowerTimes[0] < Time.time) if (actualPowerTimes[0] != 0f && actualPowerTimes[0] < Time.time)
{ {
playerAnimator.transform.localScale = saveSize; transform.localScale = saveSize;
playerAnimator.transform.localPosition = savePosition; transform.localPosition = savePosition;
Camera.main.transform.localPosition = saveCameraPosition; Camera.main.transform.localPosition = saveCameraPosition;
actualPowerTimes[0] = 0f; actualPowerTimes[0] = 0f;
} }

View File

@ -14,6 +14,18 @@ public class PowerCubeManager : MonoBehaviour
void Start() void Start()
{ {
if (powerType == PowerType.DubleJump)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.cyan;
}
if (powerType == PowerType.PushPull)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.yellow;
}
if (powerType == PowerType.Dash)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.white;
}
if (powerType == PowerType.Bigger) { if (powerType == PowerType.Bigger) {
GetComponentInChildren<MeshRenderer>().material.color = Color.blue; GetComponentInChildren<MeshRenderer>().material.color = Color.blue;
} }