Compare commits
2 Commits
81a96661c3
...
021942ec8c
Author | SHA1 | Date | |
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021942ec8c | ||
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87124c53de |
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144
Assets/Prefabs/Artifac.prefab
Normal file
144
Assets/Prefabs/Artifac.prefab
Normal file
@ -0,0 +1,144 @@
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7
Assets/Prefabs/Artifac.prefab.meta
Normal file
7
Assets/Prefabs/Artifac.prefab.meta
Normal file
@ -0,0 +1,7 @@
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@ -45,8 +45,8 @@ Light:
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@ -387,11 +456,6 @@ PrefabInstance:
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value: Player
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propertyPath: m_RootOrder
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propertyPath: m_RootOrder
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||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class PlayerManager : MonoBehaviour
|
public class PlayerManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -165,7 +166,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
|
|
||||||
public void Die()
|
public void Die()
|
||||||
{
|
{
|
||||||
Application.LoadLevel(Application.loadedLevel);
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Animation()
|
void Animation()
|
||||||
@ -218,7 +219,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
pushPullObject = null;
|
pushPullObject = null;
|
||||||
rigidBody.AddForce(
|
rigidBody.AddForce(
|
||||||
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
(transform.right * (run ? runSpeed : speed) * 15 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
||||||
(transform.up * jump * 10 * Time.deltaTime),
|
(transform.up * jump * 10 * Time.deltaTime),
|
||||||
ForceMode.VelocityChange
|
ForceMode.VelocityChange
|
||||||
);
|
);
|
||||||
@ -311,6 +312,11 @@ public class PlayerManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (other.tag == "Ground" || other.tag == "Objects")
|
if (other.tag == "Ground" || other.tag == "Objects")
|
||||||
{
|
{
|
||||||
|
rigidBody.AddForce(
|
||||||
|
(transform.right * (run ? runSpeed : speed) * 10 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
||||||
|
(transform.up * 10 * Time.deltaTime),
|
||||||
|
ForceMode.VelocityChange
|
||||||
|
);
|
||||||
onGround = false;
|
onGround = false;
|
||||||
dash = false;
|
dash = false;
|
||||||
}
|
}
|
||||||
|
@ -1,13 +1,17 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class PowerCubeManager : MonoBehaviour
|
public class PowerCubeManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public enum PowerType {Nothing, Bigger, Faster, Jumper};
|
public enum PowerType {Nothing, Bigger, Faster, Jumper, Artefact};
|
||||||
public PowerType powerType = PowerType.Nothing;
|
public PowerType powerType = PowerType.Nothing;
|
||||||
public float powerTime = 5f;
|
public float powerTime = 5f;
|
||||||
public float powerUnit = 10f;
|
public float powerUnit = 10f;
|
||||||
|
private bool interact = false;
|
||||||
|
public string nextSceneName;
|
||||||
|
private MeshRenderer meshRenderer;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -22,11 +26,42 @@ public class PowerCubeManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
GetComponentInChildren<MeshRenderer>().material.color = Color.green;
|
GetComponentInChildren<MeshRenderer>().material.color = Color.green;
|
||||||
}
|
}
|
||||||
|
else if (powerType == PowerType.Artefact)
|
||||||
|
{
|
||||||
|
meshRenderer = GetComponentInChildren<MeshRenderer>();
|
||||||
|
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||||
|
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (interact) {
|
||||||
|
if (powerType == PowerType.Artefact)
|
||||||
|
{
|
||||||
|
if (Input.GetKeyUp(KeyCode.E))
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(nextSceneName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.gameObject.tag == "Player")
|
||||||
|
{
|
||||||
|
meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
|
||||||
|
interact = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if (other.gameObject.tag == "Player")
|
||||||
|
{
|
||||||
|
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||||
|
interact = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -58,7 +58,7 @@ Shader "Outlined/Silhouette Only" {
|
|||||||
Name "OUTLINE"
|
Name "OUTLINE"
|
||||||
Tags { "LightMode" = "Always" }
|
Tags { "LightMode" = "Always" }
|
||||||
Cull Off
|
Cull Off
|
||||||
Offset 4,4
|
Offset 5,5
|
||||||
|
|
||||||
|
|
||||||
// you can choose what kind of blending mode you want for the outline
|
// you can choose what kind of blending mode you want for the outline
|
||||||
|
@ -5,6 +5,9 @@ EditorBuildSettings:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Filip.unity
|
||||||
|
guid: 326dea585e0ea574389529eaae8a0ab4
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/Vasek.unity
|
path: Assets/Scenes/Vasek.unity
|
||||||
guid: 127deaeaf7712824f83ee4cba639e023
|
guid: 127deaeaf7712824f83ee4cba639e023
|
||||||
|
Loading…
Reference in New Issue
Block a user