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@ -67,7 +67,7 @@ public class PlayerManager : MonoBehaviour
if (Input.GetKeyDown(KeyCode.Escape))
{
DataManager.Level(SceneManager.GetActiveScene().buildIndex);
SceneManager.LoadScene(4);
SceneManager.LoadScene(6);
}
if (actualHealth <= 0 || gameObject.transform.position.y < -400.0f)
{