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563bdf456a
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563bdf456a | ||
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49bcceb0b7 |
270
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270
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5710
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1274
Assets/Scenes/Filip.unity
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1274
Assets/Scenes/Filip.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Filip.unity.meta
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7
Assets/Scenes/Filip.unity.meta
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fileFormatVersion: 2
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guid: dbd25c74acc18104796bbf05997a368d
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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m_SourcePrefab: {fileID: 100100000, guid: 636669e57d3ca314ea99663ac1cd72a4, type: 3}
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|
44
Assets/Scripts/DataManager.cs
Normal file
44
Assets/Scripts/DataManager.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DataManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static float score = 0;
|
||||||
|
public static int actualLevel = 0;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
DontDestroyOnLoad(this.gameObject);
|
||||||
|
if (PlayerPrefs.HasKey("level"))
|
||||||
|
{
|
||||||
|
actualLevel = PlayerPrefs.GetInt("level");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Score(float value)
|
||||||
|
{
|
||||||
|
score = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float Score()
|
||||||
|
{
|
||||||
|
return score;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Level(int value)
|
||||||
|
{
|
||||||
|
actualLevel = value;
|
||||||
|
PlayerPrefs.SetInt("level", value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int Level()
|
||||||
|
{
|
||||||
|
return actualLevel;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/DataManager.cs.meta
Normal file
11
Assets/Scripts/DataManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: a1bf5899e586bf44b99a8432ec6136cd
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -11,11 +11,9 @@ public class MainMenu : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public TMPro.TextMeshProUGUI ScoreText;
|
public TMPro.TextMeshProUGUI ScoreText;
|
||||||
public InputField name;
|
public InputField name;
|
||||||
public InputField score;
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
score.text = "Score: " + DataManager.Score();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -32,6 +30,7 @@ public class MainMenu : MonoBehaviour
|
|||||||
public void Credits()
|
public void Credits()
|
||||||
{
|
{
|
||||||
StartCoroutine(GetText("dev.steelants.cz/GGJ2021/GeorgeJones/Server/api.php"));
|
StartCoroutine(GetText("dev.steelants.cz/GGJ2021/GeorgeJones/Server/api.php"));
|
||||||
|
ScoreText.text = "test";
|
||||||
}
|
}
|
||||||
|
|
||||||
public void QuitGame()
|
public void QuitGame()
|
||||||
@ -40,25 +39,17 @@ public class MainMenu : MonoBehaviour
|
|||||||
Application.Quit();
|
Application.Quit();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BackToMainMenu()
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ScoreSubmit()
|
public void ScoreSubmit()
|
||||||
{
|
{
|
||||||
WWWForm form = new WWWForm();
|
WWWForm form = new WWWForm();
|
||||||
form.AddField("name", name.text);
|
form.AddField("name", name.text);
|
||||||
form.AddField("score", DataManager.Score());
|
form.AddField("score", DataManager.Score().ToString());
|
||||||
|
|
||||||
StartCoroutine(PostText("dev.steelants.cz/vasek/GGJ2021/GeorgeJones/Server/api.php", form));
|
StartCoroutine(PostText("dev.steelants.cz/vasek/GGJ2021/GeorgeJones/Server/api.php", form));
|
||||||
|
DataManager.Level(0);
|
||||||
SceneManager.LoadScene(0);
|
SceneManager.LoadScene(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RestartLevel(){
|
|
||||||
SceneManager.LoadScene(DataManager.Level());
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator GetText(string uri) {
|
IEnumerator GetText(string uri) {
|
||||||
UnityWebRequest www = UnityWebRequest.Get(uri);
|
UnityWebRequest www = UnityWebRequest.Get(uri);
|
||||||
yield return www.SendWebRequest();
|
yield return www.SendWebRequest();
|
||||||
|
@ -35,6 +35,7 @@ public class ObjectManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
meshRenderer = GetComponent<MeshRenderer>();
|
meshRenderer = GetComponent<MeshRenderer>();
|
||||||
}
|
}
|
||||||
|
meshRenderer.materials[0].DisableKeyword("_EMISSION");
|
||||||
meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
|
meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
|
||||||
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
||||||
rigidBody = GetComponent<Rigidbody>();
|
rigidBody = GetComponent<Rigidbody>();
|
||||||
|
@ -59,7 +59,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (Input.GetKeyDown(KeyCode.Escape))
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("MainMenu");
|
SceneManager.LoadScene(0);
|
||||||
}
|
}
|
||||||
if (actualHealth <= 0 || gameObject.transform.position.y < -400.0f)
|
if (actualHealth <= 0 || gameObject.transform.position.y < -400.0f)
|
||||||
{
|
{
|
||||||
@ -194,6 +194,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
|
|
||||||
public void Die()
|
public void Die()
|
||||||
{
|
{
|
||||||
|
DataManager.Level(SceneManager.GetActiveScene().buildIndex);
|
||||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -272,6 +273,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if ((powerType.GetHashCode() - 1) == 3)
|
if ((powerType.GetHashCode() - 1) == 3)
|
||||||
{
|
{
|
||||||
|
DataManager.Level(SceneManager.GetSceneByName(nextSceneName).buildIndex);
|
||||||
SceneManager.LoadScene(nextSceneName);
|
SceneManager.LoadScene(nextSceneName);
|
||||||
}
|
}
|
||||||
else if ((powerType.GetHashCode() - 1) == 4)
|
else if ((powerType.GetHashCode() - 1) == 4)
|
||||||
|
@ -14,22 +14,6 @@ public class PowerCubeManager : MonoBehaviour
|
|||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
if (powerType == PowerType.DubleJump)
|
|
||||||
{
|
|
||||||
GetComponentInChildren<MeshRenderer>().material.color = Color.cyan;
|
|
||||||
}
|
|
||||||
if (powerType == PowerType.PushPull)
|
|
||||||
{
|
|
||||||
GetComponentInChildren<MeshRenderer>().material.color = Color.yellow;
|
|
||||||
}
|
|
||||||
if (powerType == PowerType.Dash)
|
|
||||||
{
|
|
||||||
GetComponentInChildren<MeshRenderer>().material.color = Color.white;
|
|
||||||
}
|
|
||||||
if (powerType == PowerType.Ladder)
|
|
||||||
{
|
|
||||||
GetComponentInChildren<MeshRenderer>().material.color = Color.black;
|
|
||||||
}
|
|
||||||
if (powerType == PowerType.Bigger) {
|
if (powerType == PowerType.Bigger) {
|
||||||
GetComponentInChildren<MeshRenderer>().material.color = Color.blue;
|
GetComponentInChildren<MeshRenderer>().material.color = Color.blue;
|
||||||
}
|
}
|
||||||
@ -44,6 +28,7 @@ public class PowerCubeManager : MonoBehaviour
|
|||||||
else if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
|
else if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
|
||||||
{
|
{
|
||||||
meshRenderer = GetComponentInChildren<MeshRenderer>();
|
meshRenderer = GetComponentInChildren<MeshRenderer>();
|
||||||
|
meshRenderer.materials[0].DisableKeyword("_EMISSION");
|
||||||
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||||
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
||||||
}
|
}
|
||||||
@ -61,11 +46,15 @@ public class PowerCubeManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (powerType == PowerType.Artefact)
|
if (powerType == PowerType.Artefact)
|
||||||
{
|
{
|
||||||
|
meshRenderer.materials[0].EnableKeyword("_EMISSION");
|
||||||
|
meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
|
||||||
meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
|
meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
|
||||||
}
|
}
|
||||||
else if (powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
|
else if (powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
|
||||||
{
|
{
|
||||||
meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
|
meshRenderer.materials[1].SetFloat("_Outline", 6f);
|
||||||
|
meshRenderer.materials[0].EnableKeyword("_EMISSION");
|
||||||
|
meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -75,6 +64,7 @@ public class PowerCubeManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
|
if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
|
||||||
{
|
{
|
||||||
|
meshRenderer.materials[0].DisableKeyword("_EMISSION");
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meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
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77
Assets/Sprites/Materials/push_3.mat
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@ -0,0 +1,77 @@
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|
||||||
|
- _ParallaxMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _GlossMapScale: 1
|
||||||
|
- _Glossiness: 0.5
|
||||||
|
- _GlossyReflections: 1
|
||||||
|
- _Metallic: 0
|
||||||
|
- _Mode: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.02
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _UVSec: 0
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
8
Assets/Sprites/Materials/sprint_3.mat.meta
Normal file
8
Assets/Sprites/Materials/sprint_3.mat.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 941edc3467b1519428e4f6a649d8abec
|
||||||
|
NativeFormatImporter:
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||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user