using System.Collections; using System.Collections.Generic; using UnityEngine; public class DataManager : MonoBehaviour { public static float score = 0; public static int actualLevel = 0; void Start() { DontDestroyOnLoad(this.gameObject); if (PlayerPrefs.HasKey("level")) { actualLevel = PlayerPrefs.GetInt("level"); } } void Update() { } public static void Score(float value) { score = value; } public static float Score() { return score; } public static void Level(int value) { actualLevel = value; PlayerPrefs.SetInt("level", value); } public static int Level() { return actualLevel; } }