using System.Collections; using System.Collections.Generic; using UnityEngine; public class SubDamageObjectScript : MonoBehaviour { private DamageObjectsManager damageObjectManager; void Start() { damageObjectManager = GetComponentInParent(); } // Update is called once per frame void Update() { } private void OnTriggerStay(Collider other) { if (damageObjectManager.objectType == DamageObjectsManager.ObjectType.HideSpikes) { if (other.gameObject.tag == "Player") { damageObjectManager.damagePlayer(other.gameObject.GetComponent()); } } } }