using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerManager : MonoBehaviour { public float speed = 8; public float runSpeed = 20; public float mouseSensitive = 100; public float jump = 5; public float health = 100; public float actualHealth; private float[] actualPowerTimes = new float[] { 0f, 0f, 0f }; public bool onGround = true; private bool run = false; private Animator playerAnimator; private Rigidbody rigidBody; private PowerCubeManager powerCubeManager; private bool startEating = false; private float saveSpeed; private float saveRunSpeed; private float saveJump; private Vector3 saveSize; private Vector3 savePosition; private Vector3 saveCameraPosition; // Start is called before the first frame update void Start() { actualHealth = health; playerAnimator = GetComponentInChildren(); rigidBody = GetComponent(); saveSpeed = speed; saveRunSpeed = runSpeed; saveJump = jump; saveSize = playerAnimator.transform.localScale; savePosition = playerAnimator.transform.localPosition; saveCameraPosition = Camera.main.transform.localPosition; } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(0); } if (actualHealth <= 0) { playerAnimator.Play("Die"); } DeactivePowerCube(); Move(); RunSwitch(); Animation(); if (startEating) { float stepSmaller = 0.8f * Time.deltaTime; powerCubeManager.transform.localScale = Vector3.Slerp(powerCubeManager.transform.localScale, new Vector3(0.01f, 0.01f, 0.01f), stepSmaller); } } private void FixedUpdate() { Jump(); } void RunSwitch() { if (Input.GetAxisRaw("Run") > 0) { run = true; } else { run = false; } } public void Die() { Application.LoadLevel(Application.loadedLevel); } void Animation() { float localSpeed = 5f; if (Input.GetAxis("Horizontal") > 0 && onGround) { playerAnimator.SetBool("Walk", true); playerAnimator.transform.rotation = Quaternion.Lerp( playerAnimator.transform.rotation, Quaternion.Euler(playerAnimator.transform.eulerAngles.x, -90f, playerAnimator.transform.eulerAngles.z), localSpeed * Time.deltaTime ); } else if (Input.GetAxis("Horizontal") < 0 && onGround) { playerAnimator.SetBool("Walk", true); playerAnimator.transform.rotation = Quaternion.Lerp( playerAnimator.transform.rotation, Quaternion.Euler(playerAnimator.transform.eulerAngles.x, 90f, playerAnimator.transform.eulerAngles.z), localSpeed * Time.deltaTime ); } else { playerAnimator.SetBool("Walk", false); } } void Move() { if (onGround) { rigidBody.MovePosition( transform.position + (transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime) ); } } void Jump() { if (Input.GetAxisRaw("Jump") > 0) { if (rigidBody.velocity.y <= 1 && onGround) { rigidBody.AddForce( (transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) + (transform.up * jump * 10 * Time.deltaTime), ForceMode.VelocityChange ); } } } public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType) { if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time) { actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime; if (powerType == PowerCubeManager.PowerType.Bigger) { saveSize = playerAnimator.transform.localScale; savePosition = playerAnimator.transform.localPosition; saveCameraPosition = Camera.main.transform.localPosition; playerAnimator.transform.localScale = new Vector3( playerAnimator.transform.localScale.x + power, playerAnimator.transform.localScale.y + power, playerAnimator.transform.localScale.z + power ); playerAnimator.transform.localPosition = new Vector3( playerAnimator.transform.localPosition.x, playerAnimator.transform.localPosition.y + power * 2, playerAnimator.transform.localPosition.z ); Camera.main.transform.localPosition = new Vector3( Camera.main.transform.localPosition.x, Camera.main.transform.localPosition.y, Camera.main.transform.localPosition.z - power * 2 ); } else if (powerType == PowerCubeManager.PowerType.Faster) { saveSpeed = speed; saveRunSpeed = runSpeed; speed += power; runSpeed += power; } else if (powerType == PowerCubeManager.PowerType.Jumper) { saveJump = jump; jump += power; } } } private void DeactivePowerCube() { if (actualPowerTimes[0] != 0f && actualPowerTimes[0] < Time.time) { playerAnimator.transform.localScale = saveSize; playerAnimator.transform.localPosition = savePosition; Camera.main.transform.localPosition = saveCameraPosition; actualPowerTimes[0] = 0f; } if (actualPowerTimes[1] != 0f && actualPowerTimes[1] < Time.time) { speed = saveSpeed; runSpeed = saveRunSpeed; actualPowerTimes[1] = 0f; } if (actualPowerTimes[2] != 0f && actualPowerTimes[2] < Time.time) { jump = saveJump; actualPowerTimes[2] = 0f; } } public void OnTriggerEnter(Collider other) { if (other.tag == "Ground" || other.tag == "Objects") { rigidBody.MovePosition(transform.position); onGround = true; } } public void OnTriggerExit(Collider other) { if (other.tag == "Ground" || other.tag == "Objects") { onGround = false; } } public void OnTriggerStay(Collider other) { if (other.tag == "Ground" || other.tag == "Objects") { if (rigidBody.velocity.y <= 1 && !onGround) { rigidBody.MovePosition(transform.position); onGround = true; } } } public void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Objects") { Vector3 hit = collision.contacts[0].normal; if (hit.x != 0) { powerCubeManager = collision.gameObject.GetComponent(); playerAnimator.SetTrigger("Eat"); } } } public void damage(float damage, bool instaKill) { if (instaKill) { actualHealth = 0; } else { actualHealth -= damage; } } public void StartEatPowerCube() { startEating = true; } public void EndEatPowerCube() { startEating = false; ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType); Destroy(powerCubeManager.gameObject); } }