using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Networking; using UnityEngine.UI ; using System.Collections; using TMPro; public class MainMenu : MonoBehaviour { public TMPro.TextMeshProUGUI ScoreText; public InputField name; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void PlayGame() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } public void Credits() { StartCoroutine(GetText("dev.steelants.cz/GGJ2021/GeorgeJones/Server/api.php")); ScoreText.text = "test"; } public void QuitGame() { Debug.Log("Quit"); Application.Quit(); } public void ScoreSubmit() { WWWForm form = new WWWForm(); form.AddField("name", name.text); form.AddField("score", 20); StartCoroutine(PostText("dev.steelants.cz/vasek/GGJ2021/GeorgeJones/Server/api.php", form)); SceneManager.LoadScene(0); } IEnumerator GetText(string uri) { UnityWebRequest www = UnityWebRequest.Get(uri); yield return www.SendWebRequest(); if(www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { // Show results as text Debug.Log(www.downloadHandler.text); ScoreText.text = www.downloadHandler.text; } } IEnumerator PostText(string uri, WWWForm data) { UnityWebRequest www = UnityWebRequest.Post(uri, data); yield return www.SendWebRequest(); if(www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } } }