using System.Collections; using System.Collections.Generic; using UnityEngine; public class SubPlayerScritp : MonoBehaviour { private PlayerManager playerManager; void Start() { playerManager = GetComponentInParent(); } void Update() { } public void StartEatPowerCube() { playerManager.StartEatPowerCube(); } public void EndEatPowerCube() { playerManager.EndEatPowerCube(); } public void Die() { playerManager.Die(); } }