45 lines
774 B
C#
45 lines
774 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DataManager : MonoBehaviour
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{
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public static float score = 0;
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public static int actualLevel = 0;
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void Start()
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{
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DontDestroyOnLoad(this.gameObject);
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if (PlayerPrefs.HasKey("level"))
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{
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actualLevel = PlayerPrefs.GetInt("level");
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}
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}
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void Update()
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{
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}
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public static void Score(float value)
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{
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score = value;
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}
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public static float Score()
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{
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return score;
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}
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public static void Level(int value)
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{
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actualLevel = value;
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PlayerPrefs.SetInt("level", value);
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}
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public static int Level()
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{
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return actualLevel;
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}
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}
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