GlobalGameJam-2021/Assets/Scripts/PowerCubeManager.cs
2021-01-30 13:51:35 +01:00

33 lines
816 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerCubeManager : MonoBehaviour
{
public enum PowerType {Nothing, Bigger, Faster, Jumper};
public PowerType powerType = PowerType.Nothing;
public float powerTime = 5f;
public float powerUnit = 10f;
void Start()
{
if (powerType == PowerType.Bigger) {
GetComponentInChildren<MeshRenderer>().material.color = Color.blue;
}
else if (powerType == PowerType.Faster)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.red;
}
else if (powerType == PowerType.Jumper)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.green;
}
}
void Update()
{
}
}