75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.Networking;
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using UnityEngine.UI ;
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using System.Collections;
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using TMPro;
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public class MainMenu : MonoBehaviour
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{
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public TMPro.TextMeshProUGUI ScoreText;
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public InputField name;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void PlayGame()
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
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}
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public void Credits()
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{
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StartCoroutine(GetText("dev.steelants.cz/GGJ2021/GeorgeJones/Server/api.php"));
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ScoreText.text = "test";
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}
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public void QuitGame()
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{
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Debug.Log("Quit");
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Application.Quit();
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}
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public void ScoreSubmit()
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{
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WWWForm form = new WWWForm();
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form.AddField("name", name.text);
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form.AddField("score", 20);
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StartCoroutine(PostText("dev.steelants.cz/vasek/GGJ2021/GeorgeJones/Server/api.php", form));
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SceneManager.LoadScene(0);
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}
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IEnumerator GetText(string uri) {
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UnityWebRequest www = UnityWebRequest.Get(uri);
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yield return www.SendWebRequest();
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if(www.isNetworkError || www.isHttpError) {
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Debug.Log(www.error);
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}
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else {
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// Show results as text
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Debug.Log(www.downloadHandler.text);
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ScoreText.text = www.downloadHandler.text;
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}
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}
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IEnumerator PostText(string uri, WWWForm data) {
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UnityWebRequest www = UnityWebRequest.Post(uri, data);
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yield return www.SendWebRequest();
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if(www.isNetworkError || www.isHttpError) {
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Debug.Log(www.error);
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}
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}
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}
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