439 lines
14 KiB
C#
439 lines
14 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class PlayerManager : MonoBehaviour
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{
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public float speed = 8;
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public float runSpeed = 20;
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public float mouseSensitive = 100;
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public float jump = 5;
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public float health = 100;
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public float actualHealth;
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private float[] actualPowerTimes = new float[] { 0f, 0f, 0f };
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public bool onGround = true;
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private bool run = false;
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private Animator playerAnimator;
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private Rigidbody rigidBody;
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private PowerCubeManager powerCubeManager;
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private bool interact = false;
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public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
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public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2
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private bool dubleJump = true;
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private GameObject pushPullObject;
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public float dashPower = 40f;
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public float dashTime = 0.2f;
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private float actualDashTime;
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private int dashButton;
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private bool dash = false;
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private bool startEating = false;
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private float saveSpeed;
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private float saveRunSpeed;
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private float saveJump;
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private Vector3 saveSize;
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private Vector3 saveNewSize;
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private Vector3 savePosition;
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private Vector3 saveCameraPosition;
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private float savePower;
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// Start is called before the first frame update
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void Start()
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{
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actualHealth = health;
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playerAnimator = GetComponentInChildren<Animator>();
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rigidBody = GetComponent<Rigidbody>();
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saveSpeed = speed;
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saveRunSpeed = runSpeed;
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saveJump = jump;
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saveSize = transform.localScale;
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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SceneManager.LoadScene("MainMenu");
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}
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if (actualHealth <= 0 || gameObject.transform.position.y < -400.0f)
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{
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playerAnimator.Play("Die");
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}
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if (interact)
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{
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if (powerCubeManager != null && (
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powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact ||
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powerCubeManager.powerType == PowerCubeManager.PowerType.DubleJump ||
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powerCubeManager.powerType == PowerCubeManager.PowerType.PushPull ||
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powerCubeManager.powerType == PowerCubeManager.PowerType.Dash
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)) {
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if (Input.GetKeyUp(KeyCode.E))
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{
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playerAnimator.SetTrigger("Eat");
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interact = false;
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}
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}
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}
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AbilityAction();
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DeactivePowerCube();
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Move();
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RunSwitch();
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Animation();
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if (startEating)
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{
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float stepSmaller = 0.8f * Time.deltaTime;
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if (powerCubeManager != null) {
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powerCubeManager.transform.localScale = Vector3.Slerp(powerCubeManager.transform.localScale, new Vector3(0.01f, 0.01f, 0.01f), stepSmaller);
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}
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}
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if (actualPowerTimes[0] != 0f && actualPowerTimes[0] > Time.time)
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{
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transform.localScale = Vector3.Slerp(transform.localScale, saveNewSize, 1 * Time.deltaTime);
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}
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}
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private void FixedUpdate()
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{
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Jump();
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}
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private void AbilityAction()
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{
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if (activeAbility.Count > 0 && activeAbility[0] == 2)
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{
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if (pushPullObject != null)
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{
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pushPullObject.GetComponent<Rigidbody>().MovePosition(
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pushPullObject.transform.position +
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(pushPullObject.transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
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);
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}
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}
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else if (activeAbility.Count > 0 && activeAbility[0] == 3)
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{
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if (Input.GetKeyUp(KeyCode.D) || Input.GetKeyUp(KeyCode.A) && !dash) {
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if (actualDashTime < Time.time)
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{
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if (Input.GetKeyUp(KeyCode.D))
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{
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dashButton = 1;
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}
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else if (Input.GetKeyUp(KeyCode.A))
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{
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dashButton = 2;
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}
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actualDashTime = Time.time + dashTime;
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}
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else
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{
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if (dashButton == 1 && Input.GetKeyUp(KeyCode.D)) {
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rigidBody.AddForce(
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(transform.right * dashPower * 10 * 5 * 1 * Time.deltaTime) +
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(transform.up * 1 * 10 * Time.deltaTime),
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ForceMode.VelocityChange
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);
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dash = true;
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dashButton = 0;
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actualDashTime = Time.time - 1f;
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}
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else if (dashButton == 2 && Input.GetKeyUp(KeyCode.A))
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{
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rigidBody.AddForce(
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(transform.right * dashPower * 10 * 5 * -1 * Time.deltaTime) +
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(transform.up * 1 * 10 * Time.deltaTime),
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ForceMode.VelocityChange
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);
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dash = true;
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dashButton = 0;
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actualDashTime = Time.time - 1f;
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}
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}
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}
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}
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}
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public GameObject GetPushPullObject()
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{
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return pushPullObject;
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}
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public void SetPushPullObject(GameObject objectPP)
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{
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if (activeAbility.Count > 0 && activeAbility[0] == 2) {
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pushPullObject = objectPP;
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}
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}
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public void RemovePushPullObject()
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{
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pushPullObject = null;
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}
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void RunSwitch()
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{
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if (Input.GetAxisRaw("Run") > 0)
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{
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run = true;
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}
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else
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{
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run = false;
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}
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}
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public void Die()
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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void Animation()
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{
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float localSpeed = 5f;
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if (Input.GetAxis("Horizontal") > 0)
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{
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playerAnimator.SetBool("Walk", true);
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if (pushPullObject == null) {
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playerAnimator.transform.rotation = Quaternion.Lerp(
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playerAnimator.transform.rotation,
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Quaternion.Euler(playerAnimator.transform.eulerAngles.x, -90f, playerAnimator.transform.eulerAngles.z),
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localSpeed * Time.deltaTime
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);
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}
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}
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else if (Input.GetAxis("Horizontal") < 0)
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{
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playerAnimator.SetBool("Walk", true);
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if (pushPullObject == null)
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{
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playerAnimator.transform.rotation = Quaternion.Lerp(
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playerAnimator.transform.rotation,
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Quaternion.Euler(playerAnimator.transform.eulerAngles.x, 90f, playerAnimator.transform.eulerAngles.z),
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localSpeed * Time.deltaTime
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);
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}
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}
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else
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{
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playerAnimator.SetBool("Walk", false);
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}
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}
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void Move()
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{
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if (onGround) {
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rigidBody.MovePosition(
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transform.position +
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(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
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);
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}
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}
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void Jump()
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{
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if (Input.GetAxisRaw("Jump") > 0)
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{
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if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)))
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{
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if (!onGround)
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{
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dubleJump = false;
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}
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pushPullObject = null;
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rigidBody.AddForce(
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(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
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(transform.up * jump * 10 * Time.deltaTime),
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ForceMode.VelocityChange
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);
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}
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}
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}
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private void DropPower()
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{
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if (activeAbility.Count > 0 && activeAbility[0] != 0)
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{
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Instantiate(PowerPrefabs[activeAbility[0] - 1], new Vector3(transform.position.x, transform.position.y - 0.5f, transform.position.z + 0.5f), PowerPrefabs[activeAbility[0] - 1].transform.rotation);
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}
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}
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public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType, string nextSceneName = "")
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{
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if ((powerType.GetHashCode() - 1) == 3)
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{
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SceneManager.LoadScene(nextSceneName);
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}
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else if ((powerType.GetHashCode() - 1) == 4)
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{
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DropPower();
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//doubleJump
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activeAbility[0] = 1;
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}
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else if ((powerType.GetHashCode() - 1) == 5)
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{
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DropPower();
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//pushpull
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activeAbility[0] = 2;
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}
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else if ((powerType.GetHashCode() - 1) == 6)
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{
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DropPower();
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//dash
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activeAbility[0] = 3;
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}
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else if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time)
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{
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actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
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if (powerType == PowerCubeManager.PowerType.Bigger)
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{
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saveSize = transform.localScale;
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savePower = power;
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saveNewSize = new Vector3(
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transform.localScale.x + savePower,
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transform.localScale.y + savePower,
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transform.localScale.z + savePower
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);
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/*transform.localScale = new Vector3(
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transform.localScale.x + power,
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transform.localScale.y + power,
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transform.localScale.z + power
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);*/
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/*transform.localPosition = new Vector3(
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transform.localPosition.x,
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transform.localPosition.y + power * 2,
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transform.localPosition.z
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);*/
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}
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else if (powerType == PowerCubeManager.PowerType.Faster)
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{
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saveSpeed = speed;
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saveRunSpeed = runSpeed;
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speed += power;
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runSpeed += power;
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}
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else if (powerType == PowerCubeManager.PowerType.Jumper)
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{
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saveJump = jump;
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jump += power;
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}
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}
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}
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private void DeactivePowerCube()
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{
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if (actualPowerTimes[0] != 0f && actualPowerTimes[0] < Time.time)
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{
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transform.localScale = Vector3.Slerp(transform.localScale, saveSize, 1 * Time.deltaTime);
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if (transform.localScale == saveSize) {
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actualPowerTimes[0] = 0f;
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}
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}
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if (actualPowerTimes[1] != 0f && actualPowerTimes[1] < Time.time)
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{
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speed = saveSpeed;
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runSpeed = saveRunSpeed;
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actualPowerTimes[1] = 0f;
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}
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if (actualPowerTimes[2] != 0f && actualPowerTimes[2] < Time.time)
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{
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jump = saveJump;
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actualPowerTimes[2] = 0f;
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}
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}
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public void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Ground" || other.tag == "Objects")
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{
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rigidBody.MovePosition(transform.position);
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onGround = true;
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dubleJump = true;
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dash = false;
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}
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if (other.gameObject.GetComponent<PowerCubeManager>() != null)
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{
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powerCubeManager = other.gameObject.GetComponent<PowerCubeManager>();
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interact = true;
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}
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}
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public void OnTriggerExit(Collider other)
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{
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if (other.tag == "Ground" || other.tag == "Objects")
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{
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rigidBody.AddForce(
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(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
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(transform.up * 10 * Time.deltaTime),
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ForceMode.VelocityChange
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);
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onGround = false;
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dash = false;
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}
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if (other.gameObject.GetComponent<PowerCubeManager>() != null)
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{
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interact = false;
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}
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}
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public void OnTriggerStay(Collider other)
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{
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if (other.tag == "Ground" || other.tag == "Objects")
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{
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if (rigidBody.velocity.y <= 1 && !onGround) {
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rigidBody.MovePosition(transform.position);
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onGround = true;
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dubleJump = true;
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}
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if (onGround) {
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dash = false;
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}
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}
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}
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public void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.GetComponent<PowerCubeManager>() != null)
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{
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Vector3 hit = collision.contacts[0].normal;
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if (hit.x != 0 && hit.y == 0)
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{
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powerCubeManager = collision.gameObject.GetComponent<PowerCubeManager>();
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playerAnimator.SetTrigger("Eat");
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}
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}
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}
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public void damage(float damage, bool instaKill)
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{
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if (instaKill)
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{
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actualHealth = 0;
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}
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else
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{
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actualHealth -= damage;
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}
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}
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public void StartEatPowerCube()
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{
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startEating = true;
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}
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public void EndEatPowerCube()
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{
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startEating = false;
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ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType, powerCubeManager.nextSceneName);
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Destroy(powerCubeManager.gameObject);
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}
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}
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