34 lines
550 B
C#
34 lines
550 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SubPlayerScritp : MonoBehaviour
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{
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private PlayerManager playerManager;
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void Start()
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{
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playerManager = GetComponentInParent<PlayerManager>();
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}
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void Update()
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{
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}
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public void StartEatPowerCube()
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{
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playerManager.StartEatPowerCube();
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}
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public void EndEatPowerCube()
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{
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playerManager.EndEatPowerCube();
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}
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public void Die()
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{
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playerManager.Die();
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}
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}
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