GlobalGameJam-2021/Assets/Scripts/ObjectManager.cs
2021-01-31 06:05:43 +01:00

184 lines
6.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ObjectManager : MonoBehaviour
{
public enum ObjectType {Nothing, PushPull, Sign, Ladder};
public ObjectType objectType = ObjectType.Nothing;
private Rigidbody rigidBody;
private MeshRenderer meshRenderer;
private PlayerManager playerManager;
private bool interact = false;
public GameObject detailSign;
public List<Transform> MovePoints = new List<Transform>();
// Start is called before the first frame update
void Start()
{
if (objectType == ObjectType.Sign) {
MeshRenderer[] meshR = GetComponentsInChildren<MeshRenderer>();
if (meshR[0].materials[1] != null) {
meshRenderer = meshR[0];
}
else
{
meshRenderer = meshR[1];
}
}
else if (objectType == ObjectType.Ladder)
{
meshRenderer = GetComponentInChildren<MeshRenderer>();
}
else
{
meshRenderer = GetComponent<MeshRenderer>();
}
meshRenderer.materials[0].DisableKeyword("_EMISSION");
meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
rigidBody = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
if (interact)
{
if (objectType == ObjectType.PushPull)
{
if (Input.GetKeyUp(KeyCode.E))
{
if (playerManager.GetPushPullObject() == null && playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 2)
{
playerManager.SetPushPullObject(this.gameObject);
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5568628f, 0.3785397f, 0.1176471f));
}
else
{
playerManager.RemovePushPullObject();
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
playerManager = null;
}
}
}
else if (objectType == ObjectType.Sign)
{
if (Input.GetKeyUp(KeyCode.E) && !detailSign.activeSelf)
{
detailSign.SetActive(true);
}
else if (!playerManager.onGround || Input.GetAxisRaw("Horizontal") != 0 || (Input.GetKeyUp(KeyCode.E) && detailSign.activeSelf))
{
detailSign.SetActive(false);
}
}
}
else
{
if (playerManager != null && playerManager.GetPushPullObject() == null)
{
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
}
if (objectType == ObjectType.PushPull)
{
if (Input.GetKeyUp(KeyCode.E))
{
if (playerManager != null)
{
playerManager.RemovePushPullObject();
playerManager = null;
}
}
}
}
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
if (objectType == ObjectType.Sign)
{
playerManager = other.gameObject.GetComponent<PlayerManager>();
meshRenderer.materials[1].SetFloat("_Outline", 2.5f);
interact = true;
}
if (objectType == ObjectType.Ladder)
{
playerManager = other.gameObject.GetComponent<PlayerManager>();
playerManager.onLadder = true;
if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 4) {
playerManager.GetComponent<Rigidbody>().useGravity = false;
}
interact = true;
}
}
}
private void OnTriggerStay(Collider other)
{
if (other.gameObject.tag == "Player")
{
if (objectType == ObjectType.Ladder)
{
playerManager = other.gameObject.GetComponent<PlayerManager>();
if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 4)
{
playerManager.onLadder = true;
playerManager.GetComponent<Rigidbody>().useGravity = false;
interact = true;
}
}
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Player")
{
if (objectType == ObjectType.Ladder)
{
playerManager.onLadder = false;
playerManager.GetComponent<Rigidbody>().useGravity = true;
}
if (meshRenderer != null) {
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
}
interact = false;
}
}
private void OnCollisionStay(Collision collision)
{
if (collision.gameObject.tag == "Player")
{
Vector3 hit = collision.contacts[0].normal;
if (hit.x != 0 && hit.y == 0)
{
playerManager = collision.gameObject.GetComponent<PlayerManager>();
if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 2)
{
meshRenderer.materials[1].SetFloat("_Outline", 0.1f);
}
else
{
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
}
interact = true;
}
}
}
private void OnCollisionExit(Collision collision)
{
if (collision.gameObject.tag == "Player")
{
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
interact = false;
}
}
}