179 lines
5.3 KiB
C#
179 lines
5.3 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework.Interfaces;
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using NUnit.Framework.Internal;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.TestTools.TestRunner;
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namespace UnityEditor.TestTools.TestRunner
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{
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internal class EditModeRunnerCallback : ScriptableObject, ITestRunnerListener
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{
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private EditModeLauncherContextSettings m_Settings;
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public SceneSetup[] previousSceneSetup;
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public EditModeRunner runner;
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private bool m_Canceled;
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private ITest m_CurrentTest;
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private int m_TotalTests;
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[SerializeField]
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private List<string> m_PendingTests;
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[SerializeField]
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private string m_LastCountedTestName;
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[SerializeField]
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private bool m_RunRestarted;
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public void OnDestroy()
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{
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CleanUp();
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}
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public void RunStarted(ITest testsToRun)
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{
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Setup();
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if (m_PendingTests == null)
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{
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m_PendingTests = GetTestsExpectedToRun(testsToRun, runner.GetFilter());
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m_TotalTests = m_PendingTests.Count;
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}
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}
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public void OnEnable()
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{
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if (m_RunRestarted)
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{
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Setup();
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}
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}
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private void Setup()
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{
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m_Settings = new EditModeLauncherContextSettings();
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Application.logMessageReceivedThreaded += LogReceived;
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EditorApplication.playModeStateChanged += WaitForExitPlaymode;
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EditorApplication.update += DisplayProgressBar;
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AssemblyReloadEvents.beforeAssemblyReload += BeforeAssemblyReload;
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}
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private void BeforeAssemblyReload()
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{
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if (m_CurrentTest != null)
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{
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m_LastCountedTestName = m_CurrentTest.FullName;
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m_RunRestarted = true;
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}
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}
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private void DisplayProgressBar()
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{
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if (m_CurrentTest == null)
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return;
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if (!m_Canceled && EditorUtility.DisplayCancelableProgressBar("Test Runner", "Running test " + m_CurrentTest.Name, Math.Min(1.0f, (float)(m_TotalTests - m_PendingTests.Count) / m_TotalTests)))
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{
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EditorApplication.update -= DisplayProgressBar;
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m_Canceled = true;
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EditorUtility.ClearProgressBar();
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runner.OnRunCancel();
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}
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}
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private static void LogReceived(string message, string stacktrace, LogType type)
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{
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if (TestContext.Out != null)
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TestContext.Out.WriteLine(message);
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}
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private static void WaitForExitPlaymode(PlayModeStateChange state)
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{
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if (state == PlayModeStateChange.EnteredEditMode)
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{
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EditorApplication.playModeStateChanged -= WaitForExitPlaymode;
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//because logMessage is reset on Enter EditMode
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//we remove and add the callback
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//because Unity
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Application.logMessageReceivedThreaded -= LogReceived;
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Application.logMessageReceivedThreaded += LogReceived;
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}
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}
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public void RunFinished(ITestResult result)
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{
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if (previousSceneSetup != null && previousSceneSetup.Length > 0)
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{
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try
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{
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EditorSceneManager.RestoreSceneManagerSetup(previousSceneSetup);
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}
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catch (ArgumentException e)
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{
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Debug.LogWarning(e.Message);
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}
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}
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else
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{
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EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
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}
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CleanUp();
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}
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private void CleanUp()
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{
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m_CurrentTest = null;
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EditorUtility.ClearProgressBar();
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if (m_Settings != null)
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{
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m_Settings.Dispose();
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}
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Application.logMessageReceivedThreaded -= LogReceived;
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EditorApplication.update -= DisplayProgressBar;
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}
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public void TestStarted(ITest test)
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{
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if (test.IsSuite || !(test is TestMethod))
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{
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return;
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}
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m_CurrentTest = test;
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if (m_RunRestarted)
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{
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if (test.FullName == m_LastCountedTestName)
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m_RunRestarted = false;
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}
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}
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public void TestFinished(ITestResult result)
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{
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if (result.Test is TestMethod)
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{
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m_PendingTests.Remove(result.Test.FullName);
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}
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}
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private static List<string> GetTestsExpectedToRun(ITest test, ITestFilter filter)
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{
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var expectedTests = new List<string>();
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if (filter.Pass(test))
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{
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if (test.IsSuite)
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{
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expectedTests.AddRange(test.Tests.SelectMany(subTest => GetTestsExpectedToRun(subTest, filter)));
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}
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else
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{
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expectedTests.Add(test.FullName);
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}
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}
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return expectedTests;
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}
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}
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}
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