99 lines
3.3 KiB
C#
99 lines
3.3 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using NUnit;
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using NUnit.Framework.Interfaces;
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using NUnit.Framework.Internal;
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using UnityEngine.TestTools;
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using UnityEngine.TestTools.NUnitExtensions;
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namespace UnityEngine.TestRunner.NUnitExtensions.Runner
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{
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internal interface IUnityTestAssemblyRunner
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{
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ITest LoadedTest { get; }
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ITestResult Result { get; }
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bool IsTestLoaded { get; }
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bool IsTestRunning { get; }
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bool IsTestComplete { get; }
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UnityWorkItem TopLevelWorkItem { get; set; }
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UnityTestExecutionContext GetCurrentContext();
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ITest Load(Assembly[] assemblies, TestPlatform testPlatform, IDictionary<string, object> settings);
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IEnumerable Run(ITestListener listener, ITestFilter filter);
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void StopRun();
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}
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internal class UnityTestAssemblyRunner : IUnityTestAssemblyRunner
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{
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private readonly UnityTestAssemblyBuilder unityBuilder;
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private readonly WorkItemFactory m_Factory;
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protected UnityTestExecutionContext Context { get; set; }
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public UnityTestExecutionContext GetCurrentContext()
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{
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return UnityTestExecutionContext.CurrentContext;
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}
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protected IDictionary<string, object> Settings { get; set; }
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public ITest LoadedTest { get; protected set; }
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public ITestResult Result
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{
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get { return TopLevelWorkItem == null ? null : TopLevelWorkItem.Result; }
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}
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public bool IsTestLoaded
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{
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get { return LoadedTest != null; }
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}
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public bool IsTestRunning
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{
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get { return TopLevelWorkItem != null && TopLevelWorkItem.State == NUnit.Framework.Internal.Execution.WorkItemState.Running; }
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}
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public bool IsTestComplete
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{
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get { return TopLevelWorkItem != null && TopLevelWorkItem.State == NUnit.Framework.Internal.Execution.WorkItemState.Complete; }
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}
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public UnityTestAssemblyRunner(UnityTestAssemblyBuilder builder, WorkItemFactory factory)
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{
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unityBuilder = builder;
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m_Factory = factory;
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Context = new UnityTestExecutionContext();
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}
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public ITest Load(Assembly[] assemblies, TestPlatform testPlatform, IDictionary<string, object> settings)
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{
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Settings = settings;
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if (settings.ContainsKey(FrameworkPackageSettings.RandomSeed))
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Randomizer.InitialSeed = (int)settings[FrameworkPackageSettings.RandomSeed];
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return LoadedTest = unityBuilder.Build(assemblies, Enumerable.Repeat(testPlatform, assemblies.Length).ToArray(), settings);
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}
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public IEnumerable Run(ITestListener listener, ITestFilter filter)
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{
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TopLevelWorkItem = m_Factory.Create(LoadedTest, filter);
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TopLevelWorkItem.InitializeContext(Context);
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UnityTestExecutionContext.CurrentContext = Context;
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Context.Listener = listener;
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return TopLevelWorkItem.Execute();
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}
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public UnityWorkItem TopLevelWorkItem { get; set; }
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public void StopRun()
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{
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if (IsTestRunning)
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{
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TopLevelWorkItem.Cancel(false);
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}
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}
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}
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}
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