GlobalGameJame/Library/PackageCache/com.unity.test-framework@1.1.9/UnityEngine.TestRunner/Utils/AssemblyProvider/PlayerTestAssemblyProvider.cs

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2020-01-31 15:10:04 +00:00
using System.Collections.Generic;
using System.IO;
using System.Linq;
using NUnit.Framework.Interfaces;
using UnityEngine.TestTools.NUnitExtensions;
namespace UnityEngine.TestTools.Utils
{
internal class PlayerTestAssemblyProvider
{
private IAssemblyLoadProxy m_AssemblyLoadProxy;
private readonly List<string> m_AssembliesToLoad;
//Cached until domain reload
private static List<IAssemblyWrapper> m_LoadedAssemblies;
internal PlayerTestAssemblyProvider(IAssemblyLoadProxy assemblyLoadProxy, List<string> assembliesToLoad)
{
m_AssemblyLoadProxy = assemblyLoadProxy;
m_AssembliesToLoad = assembliesToLoad;
LoadAssemblies();
}
public ITest GetTestsWithNUnit()
{
return BuildTests(TestPlatform.PlayMode, m_LoadedAssemblies.ToArray());
}
public List<IAssemblyWrapper> GetUserAssemblies()
{
return m_LoadedAssemblies;
}
protected static ITest BuildTests(TestPlatform testPlatform, IAssemblyWrapper[] assemblies)
{
var settings = UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(testPlatform);
var builder = new UnityTestAssemblyBuilder();
return builder.Build(assemblies.Select(a => a.Assembly).ToArray(), Enumerable.Repeat(testPlatform, assemblies.Length).ToArray(), settings);
}
private void LoadAssemblies()
{
if (m_LoadedAssemblies != null)
{
return;
}
m_LoadedAssemblies = new List<IAssemblyWrapper>();
foreach (var userAssembly in m_AssembliesToLoad)
{
IAssemblyWrapper a;
try
{
a = m_AssemblyLoadProxy.Load(userAssembly);
}
catch (FileNotFoundException)
{
continue;
}
if (a != null)
m_LoadedAssemblies.Add(a);
}
}
}
}