GlobalGameJame/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PostBuildProcessHandler.cs

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2020-01-31 15:10:04 +00:00
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using System.IO;
namespace TMPro
{
public class TMP_PostBuildProcessHandler
{
[PostProcessBuildAttribute(10000)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
// Check if TMP Essential Resource are present in user project.
if (target == BuildTarget.iOS && File.Exists(GetEssentialProjectResourcesPath() + "/Resources/TMP Settings.asset") && TMP_Settings.enableEmojiSupport)
{
string file = Path.Combine(pathToBuiltProject, "Classes/UI/Keyboard.mm");
string content = File.ReadAllText(file);
content = content.Replace("FILTER_EMOJIS_IOS_KEYBOARD 1", "FILTER_EMOJIS_IOS_KEYBOARD 0");
File.WriteAllText(file, content);
}
}
private static string GetEssentialProjectResourcesPath()
{
// Find the potential location of the TextMesh Pro folder in the user project.
string projectPath = Path.GetFullPath("Assets/..");
if (Directory.Exists(projectPath))
{
// Search for default location of TMP Essential Resources
if (Directory.Exists(projectPath + "/Assets/TextMesh Pro/Resources"))
{
return "Assets/TextMesh Pro";
}
// Search for potential alternative locations in the user project
string[] matchingPaths = Directory.GetDirectories(projectPath, "TextMesh Pro", SearchOption.AllDirectories);
projectPath = ValidateLocation(matchingPaths, projectPath);
if (projectPath != null) return projectPath;
}
return null;
}
private static string ValidateLocation(string[] paths, string projectPath)
{
for (int i = 0; i < paths.Length; i++)
{
// Check if any of the matching directories contain a GUISkins directory.
if (Directory.Exists(paths[i] + "/Resources"))
{
string folderPath = paths[i].Replace(projectPath, "");
folderPath = folderPath.TrimStart('\\', '/');
return folderPath;
}
}
return null;
}
}
}