GlobalGameJame/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_UIStyleManager.cs

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2020-01-31 15:10:04 +00:00
using UnityEngine;
using UnityEditor;
using System.Collections;
namespace TMPro.EditorUtilities
{
public static class TMP_UIStyleManager
{
public static GUIStyle label;
public static GUIStyle textAreaBoxWindow;
public static GUIStyle boldFoldout;
public static GUIStyle panelTitle;
public static GUIStyle sectionHeader;
public static GUIStyle centeredLabel;
public static GUIStyle rightLabel;
public static GUIStyle wrappingTextArea;
public static GUIStyle alignmentButtonLeft;
public static GUIStyle alignmentButtonMid;
public static GUIStyle alignmentButtonRight;
// Alignment Button Textures
public static Texture2D alignLeft;
public static Texture2D alignCenter;
public static Texture2D alignRight;
public static Texture2D alignJustified;
public static Texture2D alignFlush;
public static Texture2D alignGeoCenter;
public static Texture2D alignTop;
public static Texture2D alignMiddle;
public static Texture2D alignBottom;
public static Texture2D alignBaseline;
public static Texture2D alignMidline;
public static Texture2D alignCapline;
public static Texture2D sectionHeaderTexture;
public static GUIContent[] alignContentA;
public static GUIContent[] alignContentB;
static TMP_UIStyleManager()
{
// Find to location of the TextMesh Pro Asset Folder (as users may have moved it)
var tmproAssetFolderPath = TMP_EditorUtility.packageRelativePath;
if (EditorGUIUtility.isProSkin)
{
alignLeft = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignLeft.psd", typeof(Texture2D)) as Texture2D;
alignCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenter.psd", typeof(Texture2D)) as Texture2D;
alignRight = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignRight.psd", typeof(Texture2D)) as Texture2D;
alignJustified = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignJustified.psd", typeof(Texture2D)) as Texture2D;
alignFlush = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignFlush.psd", typeof(Texture2D)) as Texture2D;
alignGeoCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenterGeo.psd", typeof(Texture2D)) as Texture2D;
alignTop = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignTop.psd", typeof(Texture2D)) as Texture2D;
alignMiddle = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMiddle.psd", typeof(Texture2D)) as Texture2D;
alignBottom = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBottom.psd", typeof(Texture2D)) as Texture2D;
alignBaseline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBaseLine.psd", typeof(Texture2D)) as Texture2D;
alignMidline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMidLine.psd", typeof(Texture2D)) as Texture2D;
alignCapline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCapLine.psd", typeof(Texture2D)) as Texture2D;
sectionHeaderTexture = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/SectionHeader_Dark.psd", typeof(Texture2D)) as Texture2D;
}
else
{
alignLeft = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignLeft_Light.psd", typeof(Texture2D)) as Texture2D;
alignCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenter_Light.psd", typeof(Texture2D)) as Texture2D;
alignRight = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignRight_Light.psd", typeof(Texture2D)) as Texture2D;
alignJustified = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignJustified_Light.psd", typeof(Texture2D)) as Texture2D;
alignFlush = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignFlush_Light.psd", typeof(Texture2D)) as Texture2D;
alignGeoCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenterGeo_Light.psd", typeof(Texture2D)) as Texture2D;
alignTop = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignTop_Light.psd", typeof(Texture2D)) as Texture2D;
alignMiddle = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMiddle_Light.psd", typeof(Texture2D)) as Texture2D;
alignBottom = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBottom_Light.psd", typeof(Texture2D)) as Texture2D;
alignBaseline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBaseLine_Light.psd", typeof(Texture2D)) as Texture2D;
alignMidline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMidLine_Light.psd", typeof(Texture2D)) as Texture2D;
alignCapline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCapLine_Light.psd", typeof(Texture2D)) as Texture2D;
sectionHeaderTexture = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/SectionHeader_Light.psd", typeof(Texture2D)) as Texture2D;
}
label = new GUIStyle(EditorStyles.label) { richText = true, wordWrap = true, stretchWidth = true };
textAreaBoxWindow = new GUIStyle(EditorStyles.textArea) { richText = true };
boldFoldout = new GUIStyle(EditorStyles.foldout) { fontStyle = FontStyle.Bold };
panelTitle = new GUIStyle(EditorStyles.label) { fontStyle = FontStyle.Bold };
sectionHeader = new GUIStyle(EditorStyles.label) { fixedHeight = 22, richText = true, border = new RectOffset(9, 9, 0, 0), overflow = new RectOffset(9, 0, 0, 0), padding = new RectOffset(0, 0, 4, 0) };
sectionHeader.normal.background = sectionHeaderTexture;
centeredLabel = new GUIStyle(EditorStyles.label) { alignment = TextAnchor.MiddleCenter};
rightLabel = new GUIStyle(EditorStyles.label) { alignment = TextAnchor.MiddleRight, richText = true };
alignmentButtonLeft = new GUIStyle(EditorStyles.miniButtonLeft);
alignmentButtonLeft.padding.left = 4;
alignmentButtonLeft.padding.right = 4;
alignmentButtonLeft.padding.top = 2;
alignmentButtonLeft.padding.bottom = 2;
alignmentButtonMid = new GUIStyle(EditorStyles.miniButtonMid);
alignmentButtonMid.padding.left = 4;
alignmentButtonMid.padding.right = 4;
alignmentButtonLeft.padding.top = 2;
alignmentButtonLeft.padding.bottom = 2;
alignmentButtonRight = new GUIStyle(EditorStyles.miniButtonRight);
alignmentButtonRight.padding.left = 4;
alignmentButtonRight.padding.right = 4;
alignmentButtonLeft.padding.top = 2;
alignmentButtonLeft.padding.bottom = 2;
wrappingTextArea = new GUIStyle(EditorStyles.textArea);
wrappingTextArea.wordWrap = true;
alignContentA = new []
{
new GUIContent(alignLeft, "Left"),
new GUIContent(alignCenter, "Center"),
new GUIContent(alignRight, "Right"),
new GUIContent(alignJustified, "Justified"),
new GUIContent(alignFlush, "Flush"),
new GUIContent(alignGeoCenter, "Geometry Center")
};
alignContentB = new []
{
new GUIContent(alignTop, "Top"),
new GUIContent(alignMiddle, "Middle"),
new GUIContent(alignBottom, "Bottom"),
new GUIContent(alignBaseline, "Baseline"),
new GUIContent(alignMidline, "Midline"),
new GUIContent(alignCapline, "Capline")
};
}
}
}