GlobalGameJame/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_TextInfo.cs

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2020-01-31 15:10:04 +00:00
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace TMPro
{
/// <summary>
/// Class which contains information about every element contained within the text object.
/// </summary>
[Serializable]
public class TMP_TextInfo
{
private static Vector2 k_InfinityVectorPositive = new Vector2(32767, 32767);
private static Vector2 k_InfinityVectorNegative = new Vector2(-32767, -32767);
public TMP_Text textComponent;
public int characterCount;
public int spriteCount;
public int spaceCount;
public int wordCount;
public int linkCount;
public int lineCount;
public int pageCount;
public int materialCount;
public TMP_CharacterInfo[] characterInfo;
public TMP_WordInfo[] wordInfo;
public TMP_LinkInfo[] linkInfo;
public TMP_LineInfo[] lineInfo;
public TMP_PageInfo[] pageInfo;
public TMP_MeshInfo[] meshInfo;
private TMP_MeshInfo[] m_CachedMeshInfo;
// Default Constructor
public TMP_TextInfo()
{
characterInfo = new TMP_CharacterInfo[8];
wordInfo = new TMP_WordInfo[16];
linkInfo = new TMP_LinkInfo[0];
lineInfo = new TMP_LineInfo[2];
pageInfo = new TMP_PageInfo[4];
meshInfo = new TMP_MeshInfo[1];
}
public TMP_TextInfo(TMP_Text textComponent)
{
this.textComponent = textComponent;
characterInfo = new TMP_CharacterInfo[8];
wordInfo = new TMP_WordInfo[4];
linkInfo = new TMP_LinkInfo[0];
lineInfo = new TMP_LineInfo[2];
pageInfo = new TMP_PageInfo[4];
meshInfo = new TMP_MeshInfo[1];
meshInfo[0].mesh = textComponent.mesh;
materialCount = 1;
}
/// <summary>
/// Function to clear the counters of the text object.
/// </summary>
public void Clear()
{
characterCount = 0;
spaceCount = 0;
wordCount = 0;
linkCount = 0;
lineCount = 0;
pageCount = 0;
spriteCount = 0;
for (int i = 0; i < this.meshInfo.Length; i++)
{
this.meshInfo[i].vertexCount = 0;
}
}
/// <summary>
/// Function to clear the content of the MeshInfo array while preserving the Triangles, Normals and Tangents.
/// </summary>
public void ClearMeshInfo(bool updateMesh)
{
for (int i = 0; i < this.meshInfo.Length; i++)
this.meshInfo[i].Clear(updateMesh);
}
/// <summary>
/// Function to clear the content of all the MeshInfo arrays while preserving their Triangles, Normals and Tangents.
/// </summary>
public void ClearAllMeshInfo()
{
for (int i = 0; i < this.meshInfo.Length; i++)
this.meshInfo[i].Clear(true);
}
/// <summary>
///
/// </summary>
public void ResetVertexLayout(bool isVolumetric)
{
for (int i = 0; i < this.meshInfo.Length; i++)
this.meshInfo[i].ResizeMeshInfo(0, isVolumetric);
}
/// <summary>
/// Function used to mark unused vertices as degenerate.
/// </summary>
/// <param name="materials"></param>
public void ClearUnusedVertices(MaterialReference[] materials)
{
for (int i = 0; i < meshInfo.Length; i++)
{
int start = 0; // materials[i].referenceCount * 4;
meshInfo[i].ClearUnusedVertices(start);
}
}
/// <summary>
/// Function to clear and initialize the lineInfo array.
/// </summary>
public void ClearLineInfo()
{
if (this.lineInfo == null)
this.lineInfo = new TMP_LineInfo[2];
for (int i = 0; i < this.lineInfo.Length; i++)
{
this.lineInfo[i].characterCount = 0;
this.lineInfo[i].spaceCount = 0;
this.lineInfo[i].wordCount = 0;
this.lineInfo[i].controlCharacterCount = 0;
this.lineInfo[i].width = 0;
this.lineInfo[i].ascender = k_InfinityVectorNegative.x;
this.lineInfo[i].descender = k_InfinityVectorPositive.x;
this.lineInfo[i].lineExtents.min = k_InfinityVectorPositive;
this.lineInfo[i].lineExtents.max = k_InfinityVectorNegative;
this.lineInfo[i].maxAdvance = 0;
//this.lineInfo[i].maxScale = 0;
}
}
/// <summary>
/// Function to copy the MeshInfo Arrays and their primary vertex data content.
/// </summary>
/// <returns>A copy of the MeshInfo[]</returns>
public TMP_MeshInfo[] CopyMeshInfoVertexData()
{
if (m_CachedMeshInfo == null || m_CachedMeshInfo.Length != meshInfo.Length)
{
m_CachedMeshInfo = new TMP_MeshInfo[meshInfo.Length];
// Initialize all the vertex data arrays
for (int i = 0; i < m_CachedMeshInfo.Length; i++)
{
int length = meshInfo[i].vertices.Length;
m_CachedMeshInfo[i].vertices = new Vector3[length];
m_CachedMeshInfo[i].uvs0 = new Vector2[length];
m_CachedMeshInfo[i].uvs2 = new Vector2[length];
m_CachedMeshInfo[i].colors32 = new Color32[length];
//m_CachedMeshInfo[i].normals = new Vector3[length];
//m_CachedMeshInfo[i].tangents = new Vector4[length];
//m_CachedMeshInfo[i].triangles = new int[meshInfo[i].triangles.Length];
}
}
for (int i = 0; i < m_CachedMeshInfo.Length; i++)
{
int length = meshInfo[i].vertices.Length;
if (m_CachedMeshInfo[i].vertices.Length != length)
{
m_CachedMeshInfo[i].vertices = new Vector3[length];
m_CachedMeshInfo[i].uvs0 = new Vector2[length];
m_CachedMeshInfo[i].uvs2 = new Vector2[length];
m_CachedMeshInfo[i].colors32 = new Color32[length];
//m_CachedMeshInfo[i].normals = new Vector3[length];
//m_CachedMeshInfo[i].tangents = new Vector4[length];
//m_CachedMeshInfo[i].triangles = new int[meshInfo[i].triangles.Length];
}
// Only copy the primary vertex data
Array.Copy(meshInfo[i].vertices, m_CachedMeshInfo[i].vertices, length);
Array.Copy(meshInfo[i].uvs0, m_CachedMeshInfo[i].uvs0, length);
Array.Copy(meshInfo[i].uvs2, m_CachedMeshInfo[i].uvs2, length);
Array.Copy(meshInfo[i].colors32, m_CachedMeshInfo[i].colors32, length);
//Array.Copy(meshInfo[i].normals, m_CachedMeshInfo[i].normals, length);
//Array.Copy(meshInfo[i].tangents, m_CachedMeshInfo[i].tangents, length);
//Array.Copy(meshInfo[i].triangles, m_CachedMeshInfo[i].triangles, meshInfo[i].triangles.Length);
}
return m_CachedMeshInfo;
}
/// <summary>
/// Function to resize any of the structure contained in the TMP_TextInfo class.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="array"></param>
/// <param name="size"></param>
public static void Resize<T> (ref T[] array, int size)
{
// Allocated to the next power of two
int newSize = size > 1024 ? size + 256 : Mathf.NextPowerOfTwo(size);
Array.Resize(ref array, newSize);
}
/// <summary>
/// Function to resize any of the structure contained in the TMP_TextInfo class.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="array"></param>
/// <param name="size"></param>
/// <param name="isFixedSize"></param>
public static void Resize<T>(ref T[] array, int size, bool isBlockAllocated)
{
//if (size <= array.Length) return;
if (isBlockAllocated) size = size > 1024 ? size + 256 : Mathf.NextPowerOfTwo(size);
if (size == array.Length) return;
Array.Resize(ref array, size);
}
}
}