GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Editor/Items/ItemsGroup.cs

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2020-01-31 15:10:04 +00:00
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.Timeline
{
class ItemsGroup
{
readonly ITimelineItem[] m_Items;
readonly ITimelineItem m_LeftMostItem;
readonly ITimelineItem m_RightMostItem;
public ITimelineItem[] items
{
get { return m_Items; }
}
public double start
{
get { return m_LeftMostItem.start; }
set
{
var offset = value - m_LeftMostItem.start;
foreach (var clip in m_Items)
clip.start += offset;
}
}
public double end
{
get { return m_RightMostItem.end; }
}
public ITimelineItem leftMostItem
{
get { return m_LeftMostItem; }
}
public ITimelineItem rightMostItem
{
get { return m_RightMostItem; }
}
public ItemsGroup(IEnumerable<ITimelineItem> items)
{
Debug.Assert(items != null && items.Any());
m_Items = items.ToArray();
m_LeftMostItem = null;
m_RightMostItem = null;
foreach (var item in m_Items)
{
if (m_LeftMostItem == null || item.start < m_LeftMostItem.start)
m_LeftMostItem = item;
if (m_RightMostItem == null || item.end > m_RightMostItem.end)
m_RightMostItem = item;
}
}
}
}