298 lines
8.9 KiB
C#
298 lines
8.9 KiB
C#
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using System;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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class ClearSelection : Manipulator
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{
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protected override bool MouseDown(Event evt, WindowState state)
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{
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// If we hit this point this means no one used the mouse down events. We can safely clear the selection if needed
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if (evt.button != 0)
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return false;
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var window = state.GetWindow();
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if (!window.sequenceRect.Contains(evt.mousePosition))
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return false;
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if (ItemSelection.CanClearSelection(evt))
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{
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SelectionManager.Clear();
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return true;
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}
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return false;
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}
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}
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static class ItemSelection
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{
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public static bool CanClearSelection(Event evt)
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{
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return !evt.control && !evt.command && !evt.shift;
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}
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public static void RangeSelectItems(ITimelineItem lastItemToSelect)
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{
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var selectSorted = SelectionManager.SelectedItems().ToList();
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var firstSelect = selectSorted.FirstOrDefault();
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if (firstSelect == null)
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{
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SelectionManager.Add(lastItemToSelect);
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return;
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}
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var allTracks = TimelineEditor.inspectedAsset.flattenedTracks;
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var allItems = allTracks.SelectMany(ItemsUtils.GetItems).ToList();
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TimelineHelpers.RangeSelect(allItems, selectSorted, lastItemToSelect, SelectionManager.Add, SelectionManager.Remove);
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}
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public static ISelectable HandleSingleSelection(Event evt)
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{
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var item = PickerUtils.PickedLayerableOfType<ISelectable>();
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if (item != null)
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{
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var selected = item.IsSelected();
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if (!selected && CanClearSelection(evt))
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SelectionManager.Clear();
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if (evt.modifiers == EventModifiers.Shift)
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{
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if (!selected)
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RangeSelectItems((item as TimelineItemGUI).item);
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}
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else
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{
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HandleItemSelection(evt, item);
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}
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}
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return item;
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}
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public static void HandleItemSelection(Event evt, ISelectable item)
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{
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if (evt.modifiers == ManipulatorsUtils.actionModifier)
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{
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if (item.IsSelected())
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item.Deselect();
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else
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item.Select();
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}
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else
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{
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if (!item.IsSelected())
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item.Select();
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}
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}
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}
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class SelectAndMoveItem : Manipulator
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{
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bool m_Dragged;
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SnapEngine m_SnapEngine;
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TimeAreaAutoPanner m_TimeAreaAutoPanner;
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Vector2 m_MouseDownPosition;
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bool m_HorizontalMovementDone;
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bool m_VerticalMovementDone;
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MoveItemHandler m_MoveItemHandler;
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bool m_CycleMarkersPending;
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protected override bool MouseDown(Event evt, WindowState state)
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{
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if (evt.alt || evt.button != 0)
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return false;
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m_Dragged = false;
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// Cycling markers and selection are mutually exclusive operations
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if (!HandleMarkerCycle() && !HandleSingleSelection(evt))
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return false;
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m_MouseDownPosition = evt.mousePosition;
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m_VerticalMovementDone = false;
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m_HorizontalMovementDone = false;
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return true;
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}
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protected override bool MouseUp(Event evt, WindowState state)
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{
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if (!m_Dragged)
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{
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var item = PickerUtils.PickedLayerableOfType<ISelectable>();
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if (item == null)
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return false;
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if (!item.IsSelected())
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return false;
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// Re-selecting an item part of a multi-selection should only keep this item selected.
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if (SelectionManager.Count() > 1 && ItemSelection.CanClearSelection(evt))
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{
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SelectionManager.Clear();
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item.Select();
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return true;
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}
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if (m_CycleMarkersPending)
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{
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m_CycleMarkersPending = false;
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TimelineMarkerClusterGUI.CycleMarkers();
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return true;
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}
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return false;
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}
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m_TimeAreaAutoPanner = null;
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DropItems();
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m_SnapEngine = null;
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m_MoveItemHandler = null;
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state.Evaluate();
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state.RemoveCaptured(this);
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m_Dragged = false;
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TimelineCursors.ClearCursor();
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return true;
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}
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protected override bool DoubleClick(Event evt, WindowState state)
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{
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return MouseDown(evt, state) && MouseUp(evt, state);
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}
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protected override bool MouseDrag(Event evt, WindowState state)
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{
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if (state.editSequence.isReadOnly)
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return false;
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// case 1099285 - ctrl-click can cause no clips to be selected
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var selectedItemsGUI = SelectionManager.SelectedItems();
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if (!selectedItemsGUI.Any())
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{
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m_Dragged = false;
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return false;
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}
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const float hDeadZone = 5.0f;
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const float vDeadZone = 5.0f;
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bool vDone = m_VerticalMovementDone || Math.Abs(evt.mousePosition.y - m_MouseDownPosition.y) > vDeadZone;
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bool hDone = m_HorizontalMovementDone || Math.Abs(evt.mousePosition.x - m_MouseDownPosition.x) > hDeadZone;
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m_CycleMarkersPending = false;
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if (!m_Dragged)
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{
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var canStartMove = vDone || hDone;
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if (canStartMove)
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{
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state.AddCaptured(this);
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m_Dragged = true;
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var referenceTrack = GetTrackDropTargetAt(state, m_MouseDownPosition);
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foreach (var item in selectedItemsGUI)
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item.gui.StartDrag();
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m_MoveItemHandler = new MoveItemHandler(state);
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m_MoveItemHandler.Grab(selectedItemsGUI, referenceTrack, m_MouseDownPosition);
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m_SnapEngine = new SnapEngine(m_MoveItemHandler, m_MoveItemHandler, ManipulateEdges.Both,
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state, m_MouseDownPosition);
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m_TimeAreaAutoPanner = new TimeAreaAutoPanner(state);
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}
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}
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if (!m_VerticalMovementDone)
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{
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m_VerticalMovementDone = vDone;
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if (m_VerticalMovementDone)
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m_MoveItemHandler.OnTrackDetach();
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}
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if (!m_HorizontalMovementDone)
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{
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m_HorizontalMovementDone = hDone;
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}
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if (m_Dragged)
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{
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if (m_HorizontalMovementDone)
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m_SnapEngine.Snap(evt.mousePosition, evt.modifiers);
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if (m_VerticalMovementDone)
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{
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var track = GetTrackDropTargetAt(state, evt.mousePosition);
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m_MoveItemHandler.UpdateTrackTarget(track);
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}
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state.Evaluate();
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}
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return true;
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}
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public override void Overlay(Event evt, WindowState state)
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{
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if (!m_Dragged)
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return;
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if (m_TimeAreaAutoPanner != null)
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m_TimeAreaAutoPanner.OnGUI(evt);
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m_MoveItemHandler.OnGUI(evt);
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if (!m_MoveItemHandler.allowTrackSwitch || m_MoveItemHandler.targetTrack != null)
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{
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TimeIndicator.Draw(state, m_MoveItemHandler.start, m_MoveItemHandler.end);
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m_SnapEngine.OnGUI();
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}
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}
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bool HandleMarkerCycle()
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{
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m_CycleMarkersPending = TimelineMarkerClusterGUI.CanCycleMarkers();
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return m_CycleMarkersPending;
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}
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bool HandleSingleSelection(Event evt)
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{
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return ItemSelection.HandleSingleSelection(evt) != null;
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}
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void DropItems()
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{
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// Order matters here: m_MoveItemHandler.movingItems is destroyed during call to Drop()
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foreach (var movingItem in m_MoveItemHandler.movingItems)
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{
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foreach (var item in movingItem.items)
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item.gui.StopDrag();
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}
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m_MoveItemHandler.Drop();
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}
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static TrackAsset GetTrackDropTargetAt(WindowState state, Vector2 point)
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{
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var track = state.spacePartitioner.GetItemsAtPosition<IRowGUI>(point).FirstOrDefault();
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return track != null ? track.asset : null;
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}
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}
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}
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