33 lines
888 B
C#
33 lines
888 B
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
|
||
|
namespace UnityEditor.Timeline
|
||
|
{
|
||
|
// Class used for uniquely format names used in the GenericMenu. We can't add duplicate MenuItem in GenericMenu
|
||
|
// so that's why we need to keep information about the text we want to uniquely format.
|
||
|
class SequenceMenuNameFormater
|
||
|
{
|
||
|
Dictionary<int, int> m_UniqueItem = new Dictionary<int, int>();
|
||
|
|
||
|
public string Format(string text)
|
||
|
{
|
||
|
var key = text.GetHashCode();
|
||
|
var index = 0;
|
||
|
|
||
|
if (m_UniqueItem.ContainsKey(key))
|
||
|
{
|
||
|
index = m_UniqueItem[key];
|
||
|
index++;
|
||
|
m_UniqueItem[key] = index;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_UniqueItem.Add(key, index);
|
||
|
return text;
|
||
|
}
|
||
|
|
||
|
return $"{text}{index}";
|
||
|
}
|
||
|
}
|
||
|
}
|