116 lines
2.9 KiB
Markdown
116 lines
2.9 KiB
Markdown
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# Running tests from the command line
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It’s pretty simple to run a test project from the command line. Here is an example in Windows:
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```bash
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Unity.exe -runTests -batchmode -projectPath PATH_TO_YOUR_PROJECT -testResults C:\temp\results.xml -testPlatform PS4
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```
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For more information, see [Command line arguments](https://docs.unity3d.com/Manual/CommandLineArguments.html).
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## Commands
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### batchmode
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Runs Unity in batch mode and ensures no pop-up windows appear to eliminate the need for any human intervention.
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### forgetProjectPath
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Don't save your current **Project** into the Unity launcher/hub history.
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### runTest
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Runs tests in the Project.
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### testCategory
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A semicolon-separated list of test categories to include in the run. If using both `testFilter` and `testCategory`, then tests only run that matches both.
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### testFilter
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A semicolon-separated list of test names to run, or a regular expression pattern to match tests by their full name.
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### testPlatform
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The platform you want to run tests on. Available platforms are **EditMode** and **PlayMode**.
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> **Note**: If unspecified, tests run in Edit Mode by default.
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Platform/Type convention is from the [BuildTarget](https://docs.unity3d.com/ScriptReference/BuildTarget.html) enum. Supported platforms are:
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* StandaloneWindows
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* StandaloneWindows64
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* StandaloneLinux64
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* StandaloneOSX
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* iOS
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* Android
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* PS4
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* XboxOne
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### testResults
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The path where Unity should save the result file. By default, Unity saves it in the Project’s root folder.
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### playerHeartbeatTimeout
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The time, in seconds, the editor should wait for heartbeats after starting a test run on a player. This defaults to 10 minutes.
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### testSettingsFile
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Path to a *TestSettings.json* file that allows you to set up extra options for your test run. An example of the *TestSettings.json* file could look like this:
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```json
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{
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"scriptingBackend":2,
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"Architecture":null,
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"apiProfile":0
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}
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```
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#### apiProfile
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The .Net compatibility level. Set to one of the following values:
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- 1 - .Net 2.0
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- 2 - .Net 2.0 Subset
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- 3 - .Net 4.6
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- 5 - .Net micro profile (used by Mono scripting backend if **Stripping Level** is set to **Use micro mscorlib**)
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- 6 - .Net Standard 2.0
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#### appleEnableAutomaticSigning
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Sets option for automatic signing of Apple devices.
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#### appleDeveloperTeamID
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Sets the team ID for the apple developer account.
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#### architecture
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Target architecture for Android. Set to one of the following values:
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* None = 0
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* ARMv7 = 1
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* ARM64 = 2
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* X86 = 4
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* All = 4294967295
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#### iOSManualProvisioningProfileType
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Set to one of the following values:
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* 0 - Automatic
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* 1 - Development
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* 2 - Distribution iOSManualProvisioningProfileID
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#### scriptingBackend
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Set to one of the following values:
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- Mono2x = 0
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- IL2CPP = 1
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- WinRT DotNET = 2
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#### useLatestScriptingRuntimeVersion
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Sets option to always use the latest [Scripting Runtime Version](https://docs.unity3d.com/Manual/ScriptingRuntimeUpgrade.html).
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