GlobalGameJame/Library/PackageCache/com.unity.test-framework@1.1.9/Documentation~/workflow-run-test.md

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# Workflow: How to run a test
To run a test, you need to double-click on the test or test fixture name in the **Test Runner** window.
You can also use one of the buttons on the top bar, **Run All** or **Run Selected**. As a result, youll see the test status icon changed and a counter in the top right corner updated:
![EditMode Run Test](./images/editmode-run-test.png)
You may also use a context menu option **Run**, right-click on any item in the test tree to have it (with all its children if any) run.
![EditMode Run Tests](./images/editmode-run-tests.png)
## Run tests within Rider
It is possible to run unit tests in the Unity Test Framework directly from [JetBrains Rider](https://www.jetbrains.com/rider/).
For more information, see the [JetBrains official documentation](https://www.jetbrains.com/help/rider/Running_and_Debugging_Unity_Tests.html) and their blog post [Run Unity tests in Rider 2018.1](https://blog.jetbrains.com/dotnet/2018/04/18/run-unity-tests-rider-2018-1/).