GlobalGameJame/Library/PackageCache/com.unity.test-framework@1.1.9/UnityEditor.TestRunner/CommandLineTest/ResultsSavingCallbacks.cs

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2020-01-31 15:10:04 +00:00
using System;
using System.IO;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEditor.Utils;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner.CommandLineTest
{
[Serializable]
internal class ResultsSavingCallbacks : ScriptableObject, ICallbacks
{
[SerializeField]
public string m_ResultFilePath;
public ResultsSavingCallbacks()
{
this.m_ResultFilePath = GetDefaultResultFilePath();
}
public void RunStarted(ITestAdaptor testsToRun)
{
}
public virtual void RunFinished(ITestResultAdaptor testResults)
{
if (string.IsNullOrEmpty(m_ResultFilePath))
{
m_ResultFilePath = GetDefaultResultFilePath();
}
var resultWriter = new ResultsWriter();
resultWriter.WriteResultToFile(testResults, m_ResultFilePath);
}
public void TestStarted(ITestAdaptor test)
{
}
public void TestFinished(ITestResultAdaptor result)
{
}
private static string GetDefaultResultFilePath()
{
var fileName = "TestResults-" + DateTime.Now.Ticks + ".xml";
var projectPath = Directory.GetCurrentDirectory();
return Paths.Combine(projectPath, fileName);
}
}
}