34 lines
1.4 KiB
C#
34 lines
1.4 KiB
C#
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using System;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework.Interfaces;
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using NUnit.Framework.Internal;
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namespace UnityEditor.TestTools
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{
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[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)]
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public class RequirePlatformSupportAttribute : NUnitAttribute, IApplyToTest
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{
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public RequirePlatformSupportAttribute(params BuildTarget[] platforms)
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{
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this.platforms = platforms;
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}
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public BuildTarget[] platforms { get; private set; }
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void IApplyToTest.ApplyToTest(Test test)
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{
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test.Properties.Add(PropertyNames.Category, string.Format("RequirePlatformSupport({0})", string.Join(", ", platforms.Select(p => p.ToString()).OrderBy(p => p).ToArray())));
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if (!platforms.All(p => BuildPipeline.IsBuildTargetSupported(BuildTargetGroup.Unknown, p)))
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{
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var missingPlatforms = platforms.Where(p => !BuildPipeline.IsBuildTargetSupported(BuildTargetGroup.Unknown, p)).Select(p => p.ToString()).ToArray();
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string skipReason = "Test cannot be run as it requires support for the following platforms to be installed: " + string.Join(", ", missingPlatforms);
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test.RunState = RunState.Skipped;
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test.Properties.Add(PropertyNames.SkipReason, skipReason);
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}
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}
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}
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}
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