24 lines
1.1 KiB
C#
24 lines
1.1 KiB
C#
|
using System.Text;
|
||
|
|
||
|
namespace UnityEditor.TestTools.TestRunner
|
||
|
{
|
||
|
internal class PlayerLauncherBuildOptions
|
||
|
{
|
||
|
public BuildPlayerOptions BuildPlayerOptions;
|
||
|
public string PlayerDirectory;
|
||
|
|
||
|
public override string ToString()
|
||
|
{
|
||
|
var str = new StringBuilder();
|
||
|
str.AppendLine("locationPathName = " + BuildPlayerOptions.locationPathName);
|
||
|
str.AppendLine("target = " + BuildPlayerOptions.target);
|
||
|
str.AppendLine("scenes = " + string.Join(", ", BuildPlayerOptions.scenes));
|
||
|
str.AppendLine("assetBundleManifestPath = " + BuildPlayerOptions.assetBundleManifestPath);
|
||
|
str.AppendLine("options.Development = " + ((BuildPlayerOptions.options & BuildOptions.Development) != 0));
|
||
|
str.AppendLine("options.AutoRunPlayer = " + ((BuildPlayerOptions.options & BuildOptions.AutoRunPlayer) != 0));
|
||
|
str.AppendLine("options.ForceEnableAssertions = " + ((BuildPlayerOptions.options & BuildOptions.ForceEnableAssertions) != 0));
|
||
|
return str.ToString();
|
||
|
}
|
||
|
}
|
||
|
}
|