34 lines
966 B
C#
34 lines
966 B
C#
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using System.Collections.Generic;
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namespace UnityEngine.TestTools.Utils
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{
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public class Vector2EqualityComparer : IEqualityComparer<Vector2>
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{
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private const float k_DefaultError = 0.0001f;
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private readonly float AllowedError;
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private static readonly Vector2EqualityComparer m_Instance = new Vector2EqualityComparer();
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public static Vector2EqualityComparer Instance { get { return m_Instance; } }
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private Vector2EqualityComparer() : this(k_DefaultError)
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{
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}
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public Vector2EqualityComparer(float error)
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{
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this.AllowedError = error;
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}
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public bool Equals(Vector2 expected, Vector2 actual)
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{
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return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) &&
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Utils.AreFloatsEqual(expected.y, actual.y, AllowedError);
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}
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public int GetHashCode(Vector2 vec2)
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{
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return 0;
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}
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}
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}
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