GlobalGameJame/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SerializedPropertyHolder.cs

14 lines
419 B
C#
Raw Normal View History

2020-01-31 15:10:04 +00:00
using UnityEngine;
using UnityEditor;
namespace TMPro
{
class TMP_SerializedPropertyHolder : ScriptableObject
{
public TMP_FontAsset fontAsset;
public uint firstCharacter;
public uint secondCharacter;
public TMP_GlyphPairAdjustmentRecord glyphPairAdjustmentRecord = new TMP_GlyphPairAdjustmentRecord(new TMP_GlyphAdjustmentRecord(), new TMP_GlyphAdjustmentRecord());
}
}