40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
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using System;
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using System.Collections;
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using UnityEditor;
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namespace UnityEngine.TestTools
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{
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public class EnterPlayMode : IEditModeTestYieldInstruction
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{
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public bool ExpectDomainReload { get; }
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public bool ExpectedPlaymodeState { get; private set; }
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public EnterPlayMode(bool expectDomainReload = true)
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{
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ExpectDomainReload = expectDomainReload;
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}
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public IEnumerator Perform()
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{
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if (EditorApplication.isPlaying)
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{
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throw new Exception("Editor is already in PlayMode");
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}
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if (EditorUtility.scriptCompilationFailed)
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{
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throw new Exception("Script compilation failed");
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}
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yield return null;
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ExpectedPlaymodeState = true;
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EditorApplication.UnlockReloadAssemblies();
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EditorApplication.isPlaying = true;
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while (!EditorApplication.isPlaying)
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{
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yield return null;
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}
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}
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}
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}
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