GlobalGameJame/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/AssemblyInfo.cs.cs

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2020-01-31 15:10:04 +00:00
using System.Runtime.CompilerServices;
// Allow internal visibility for testing purposes.
[assembly: InternalsVisibleTo("Unity.TextCore")]
[assembly: InternalsVisibleTo("Unity.FontEngine.Tests")]
#if UNITY_EDITOR
[assembly: InternalsVisibleTo("Unity.TextCore.Editor")]
[assembly: InternalsVisibleTo("Unity.TextMeshPro.Editor")]
#endif