GlobalGameJame/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_LineInfo.cs

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2020-01-31 15:10:04 +00:00
namespace TMPro
{
/// <summary>
/// Structure which contains information about the individual lines of text.
/// </summary>
public struct TMP_LineInfo
{
internal int controlCharacterCount;
public int characterCount;
public int visibleCharacterCount;
public int spaceCount;
public int wordCount;
public int firstCharacterIndex;
public int firstVisibleCharacterIndex;
public int lastCharacterIndex;
public int lastVisibleCharacterIndex;
public float length;
public float lineHeight;
public float ascender;
public float baseline;
public float descender;
public float maxAdvance;
public float width;
public float marginLeft;
public float marginRight;
public TextAlignmentOptions alignment;
public Extents lineExtents;
/// <summary>
/// Function returning the current line of text.
/// </summary>
/// <returns></returns>
//public string GetLineText()
//{
// string word = string.Empty;
// TMP_CharacterInfo[] charInfo = textComponent.textInfo.characterInfo;
// for (int i = firstCharacterIndex; i < lastCharacterIndex + 1; i++)
// {
// word += charInfo[i].character;
// }
// return word;
//}
}
}