GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Editor/Animation/AnimationTrackActions.cs

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2020-01-31 15:10:04 +00:00
using System.ComponentModel;
using System.Linq;
using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[MenuEntry("Add Override Track", MenuOrder.CustomTrackAction.AnimAddOverrideTrack), UsedImplicitly]
class AddOverrideTrackAction : TrackAction
{
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
foreach (var animTrack in tracks.OfType<AnimationTrack>())
{
TimelineHelpers.CreateTrack(typeof(AnimationTrack), animTrack, "Override " + animTrack.GetChildTracks().Count());
}
return true;
}
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
if (tracks.Any(t => t.isSubTrack || !t.GetType().IsAssignableFrom(typeof(AnimationTrack))))
return MenuActionDisplayState.Hidden;
if (tracks.Any(t => t.lockedInHierarchy))
return MenuActionDisplayState.Disabled;
return MenuActionDisplayState.Visible;
}
}
[MenuEntry("Convert To Clip Track", MenuOrder.CustomTrackAction.AnimConvertToClipMode), UsedImplicitly]
class ConvertToClipModeAction : TrackAction
{
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
foreach (var animTrack in tracks.OfType<AnimationTrack>())
animTrack.ConvertToClipMode();
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return true;
}
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
if (tracks.Any(t => !t.GetType().IsAssignableFrom(typeof(AnimationTrack))))
return MenuActionDisplayState.Hidden;
if (tracks.Any(t => t.lockedInHierarchy))
return MenuActionDisplayState.Disabled;
if (tracks.OfType<AnimationTrack>().All(a => a.CanConvertToClipMode()))
return MenuActionDisplayState.Visible;
return MenuActionDisplayState.Hidden;
}
}
[MenuEntry("Convert To Infinite Clip", MenuOrder.CustomTrackAction.AnimConvertFromClipMode), UsedImplicitly]
class ConvertFromClipTrackAction : TrackAction
{
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
foreach (var animTrack in tracks.OfType<AnimationTrack>())
animTrack.ConvertFromClipMode(state.editSequence.asset);
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return true;
}
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
if (tracks.Any(t => !t.GetType().IsAssignableFrom(typeof(AnimationTrack))))
return MenuActionDisplayState.Hidden;
if (tracks.Any(t => t.lockedInHierarchy))
return MenuActionDisplayState.Disabled;
if (tracks.OfType<AnimationTrack>().All(a => a.CanConvertFromClipMode()))
return MenuActionDisplayState.Visible;
return MenuActionDisplayState.Hidden;
}
}
abstract class TrackOffsetBaseAction : TrackAction
{
public abstract TrackOffset trackOffset { get; }
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
if (tracks.Any(t => !t.GetType().IsAssignableFrom(typeof(AnimationTrack))))
return MenuActionDisplayState.Hidden;
if (tracks.Any(t => t.lockedInHierarchy))
return MenuActionDisplayState.Disabled;
return MenuActionDisplayState.Visible;
}
protected override bool IsChecked(WindowState state, TrackAsset[] tracks)
{
return tracks.OfType<AnimationTrack>().All(t => t.trackOffset == trackOffset);
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
foreach (var animTrack in tracks.OfType<AnimationTrack>())
{
state.UnarmForRecord(animTrack);
TimelineUndo.PushUndo(animTrack, "Set Transform Offsets");
animTrack.trackOffset = trackOffset;
}
TimelineEditor.Refresh(RefreshReason.ContentsModified);
return true;
}
}
[MenuEntry("Track Offsets/Apply Transform Offsets", MenuOrder.CustomTrackAction.AnimApplyTrackOffset), UsedImplicitly]
class ApplyTransformOffsetAction : TrackOffsetBaseAction
{
public override TrackOffset trackOffset
{
get { return TrackOffset.ApplyTransformOffsets; }
}
}
[MenuEntry("Track Offsets/Apply Scene Offsets", MenuOrder.CustomTrackAction.AnimApplySceneOffset), UsedImplicitly]
class ApplySceneOffsetAction : TrackOffsetBaseAction
{
public override TrackOffset trackOffset
{
get { return TrackOffset.ApplySceneOffsets; }
}
}
[MenuEntry("Track Offsets/Auto (Deprecated)", MenuOrder.CustomTrackAction.AnimApplyAutoOffset), UsedImplicitly]
class ApplyAutoAction : TrackOffsetBaseAction
{
public override TrackOffset trackOffset
{
get { return TrackOffset.Auto; }
}
}
}