GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Editor/Attributes/MenuEntryAttribute.cs

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2020-01-31 15:10:04 +00:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.Timeline
{
/// <summary>
/// Used to indicate path and priority of classes that are auto added to the menu
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
internal class MenuEntryAttribute : Attribute
{
public readonly int priority;
public readonly string name;
public readonly string subMenuPath;
public MenuEntryAttribute(string path, int priority)
{
path = path ?? string.Empty;
path = L10n.Tr(path);
this.priority = priority;
int index = path.LastIndexOf('/');
if (index >= 0)
{
name = (index == path.Length - 1) ? string.Empty : path.Substring(index + 1);
subMenuPath = path.Substring(0, index + 1);
}
else
{
name = path;
subMenuPath = string.Empty;
}
}
}
}